Blenders CAD like features is so small. The thing is that 3d Art is just a totally different skill.
CAD is a drafting board: sharp pencils, precise rulers, curve templates.
Blender is in contrast: a giant set of acrylic paints. It just does different things entirely.
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Here is something you can do today. Open up Blender, left click on the default cube. Menu->Object->Quick Effects->Quick Smoke.
Hey look, you turned something into a Physics simulation of (artistic) gas rising. Now play with settings till you are bored and/or your CPU got too hot and your room is too warm. These buttons use a ton of CPU time lol.
Hit spacebar to play the simulation.
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This is Blender. It's animation, it's art, it's imprecise. It's full of random widgets that deeply simulate colors or simple physics or do basic effects.
The only downside is that this doesn't produce a scene that always you render it. You just get to watch it in the composition window. Rendering it is just a static opaque box.
My fault for choosing a harder to work with simulation.
Gas simulations result in volumetric data which EEVEE, the default rasterization engine, is unable to display.
You need to turn the gas / volumetric data into something else first before EEVEE can work with it.
Alternatively, you switch to the Raytracer 'Cycles' and THAT can directly display volumes.
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Sorry. Maybe I should have picked an easier simulation to work with lol. But the overall effect is the same: Blendernis a massive collection of tools of tools, and knowing how to plug them into each other is exceptionally different than CAD.
The 3D modeling part isn't very much of Blender at all. I stand by my main point. You'll be spending huge amounts of time learning all this other stuff that a CAD engineer doesn't even know he doesn't know about.
CAD is a drafting board: sharp pencils, precise rulers, curve templates.
Blender is in contrast: a giant set of acrylic paints. It just does different things entirely.
-----------
Here is something you can do today. Open up Blender, left click on the default cube. Menu->Object->Quick Effects->Quick Smoke.
Hey look, you turned something into a Physics simulation of (artistic) gas rising. Now play with settings till you are bored and/or your CPU got too hot and your room is too warm. These buttons use a ton of CPU time lol.
Hit spacebar to play the simulation.
---------
This is Blender. It's animation, it's art, it's imprecise. It's full of random widgets that deeply simulate colors or simple physics or do basic effects.