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Working at a company that uses react-native I wish nothing more than for the end of app stores and differing platform languages.

We're heavily considering just having a website next year with a mobile app using webview, and then native code for the native notifications, GPS and healthkit / health connect.

I feel like AI is changing the equation, its nearly better to write your business UI 3 times one for each platform.



I did this and never looked back.

It’s called a “WebView app” and you can get a really good experience on all platforms using them. Just:

- don’t make any crazy decisions on your fundamental UI components, like breadcrumbs, select dropdowns, etc

- add a few platform-specific specialisations to those same components, to make them feel a bit more familiar, such as button styling, or using a self-simplifying back-stack on Android

- test to make sure your webview matches the native browser’s behaviour where it matters. For example, sliding up the view when the keyboard is opened on mobile, navigating back & forth with edge-swipes on iOS, etc

I also went the extra step and got service workers working, for a basic offline experience, and added a native auto network diagnostic tool that runs on app startup and checks “Can reach local network” “Can reach internet (1.1.1.1)” “Can resolve our app’s domain” etc etc, so users can share where it failed to get quicker support. But this is an app for small-to-medium businesses, not consumer-facing, and the HTML5 part is served from the server and cached. I haven’t thought much about what you might need to do additionally for a consumer app, or a local-first app.


I have never once experienced a WebView app that I would say had “a really good experience.”


It’s because if a webview app experience is good, you don’t notice it, you only notice if it’s bad.

A while ago saw a blog link on HN that explained how Apple uses it everywhere and we never notice it because they are done well. Of course I can’t find that link now, I summon the HN gods…


Maybe this https://blog.jim-nielsen.com/2022/inspecting-web-views-in-ma... and https://news.ycombinator.com/item?id=30648424?

On mobile the webview app experience is crap and it's immediately obvious that an app is not native. Simply nobody asks customers how they like it. The management assumes that as long as nobody complains and the users don't leave in droves, the experience must be impeccable.


It's often easy to tell, but my concern has shifted from "Why isn't this native? It's ugly/slow" to "Why isn't this a goddamn webpage? It can't justify neither its permissions nor its space".


from the comments:

> Definitely every one of these is sluggish at best on a very modern machine but they are also full of UI annoyances.


> It’s because if a webview app experience is good, you don’t notice it, you only notice if it’s bad.

Aside from Apple’s apps (which imo are noticeably worse than the old ones, but that’s beside the point), what are some good WebView apps on iOS right now?


Somebody scraped the play store and checked the framework, so a list for Android WebView apps, built with capacitor, is here: https://capgo.app/top_capacitor_app/ Maybe an equivalent is there on iOS for the same app...


lichess is really good. Thanks for the info, I'm not surprised to learn it's a webview app, but it is really good.

It doesn't look native but who even cares. I think when a UI sucks or is unintuitive or buggy then "it's not native" is a sort of catchall easy complaint. Native is a crutch. Sometimes it's a good crutch (accessibility etc). But that's more about developer efficiency and bare minimums of polish.


Sadly i couldn’t find a reliable way to do it on Apple Store, it’s pretty hard to download from the store outside of apple device. If anyone know how i can do it too


It might not be possible but others have scraped just the app store and matched based on Android meta data: https://people.ece.ubc.ca/amesbah/resources/papers/mobilesof...


Yes, Apple's apps are really really bad - including the app store. I am not even sure whether that app store can be considered a stand alone app or we should call it part of the OS.

A webview app is by design bad. Webviews were made for one thing - web views.


The app store is the only application that I am aware of that you can't find through spotlight search. You can search the app store directly from spotlight search, but it will never list the App Store as an app. Very annoying.


I just opened spotlight and typed “ap” and App Store came up as the first option.


Thanks for this comment. I was able to fix this issue, finally. Had to toggle the switch in setting> apps> App Store > search and restart my devices. :)

I thought it was some legal thing about App Store competition.


Is this what you mean? https://news.ycombinator.com/item?id=45250759

(In the context of "Apple has a private CSS property to add Liquid Glass effects to web content")


Yes, thank you!


> It stands to reason that Apple wouldn't have developed this feature [liquid glass css property] if they weren't using it. Where? We have no idea. But they must be using it somewhere. The fact that none of us have noticed exactly where suggests that we're interacting with webviews in our daily use of iOS without ever even realising it.

There's some jump from _a property exists_ to _it must be used_, but a massive one from _a property exists_ to _Apple uses it everywhere and we never notice it because they are done well_.


> Apple uses it everywhere and we never notice it because they are done well.

Done well as in: laggy, non-performant, break OS conventions and you can see elements load with the naked eye?

See App Store as an example: https://grumpy.website/post/0RsaxCu3P or Apple Arcade: https://grumpy.website/618 or...


The Arcade video, taking several seconds to load a few low resolution images, causes me pain.


It is immediately obvious when you are using a web view app, as it uses browser layout and non-native controls. And I have never found one to be as intuitive or nice an experience as native controls.


If Apple are using it for the AppStore - then I defo Italy do notice it. The AppStore runs so badly.

I would be interested in any links to Webview apps that run really well, I’ve never seen one that I’m aware of but so many that I am aware of and are bad!


Not really. The difference between high quality web app and native app is very noticeable.

And between average native and average web view - it is night and day.

99% of web apps in desktop browser are laggy. And on mobile it feels like crap.

Sure if you are an expert in top1% you can probably get it working really good. But this is true only for 1 in 100 if not less.


Apple’s app experience has also been going in the toilet for the last five-six years so there’s that. It’s like slowly boiling the frog.


Can you give examples of good webview apps on iOS?


A webview app can be good, but finding one is harder than finding russel's teapot :D


I've done it before on a personal project and I was pretty obsessed with user experience. For example, I changed the way buttons work (because they were natively links with Cordova, which trigger upon tap, not "finger lift", like native buttons). Also, implemented some gestures to e.g. switch between pages (tab-style navigation). While not really in line with system UI (wasn't my goal), I think usability is quite decent.

In case you're interested, the app is named "QuickÖV" - not relevant to anyone outside Switzerland, but just for trying it out: https://play.google.com/store/apps/details?id=com.billhillap...


I have experienced the opposite with Zed, which has its own bespoke UI framework - it behaved somewhat unexpectedly and didn't work exactly how I'm used to an UI to behave giving me this uncanny feeling.

This kinda shows you how much effort and experience goes into getting an UI framework right, and the long tail quirks (of which there are a zillion) matter for UX, and while I appreciate they took on the task of breaking away from the browser, it's understandable why someone wants to ship an app on time and budget goes with a web based solution.


Zed isn’t native either. As you said, it uses its own bespoke UI framework with custom widgets.


Sorry if that wasn't clear, that was the point I was trying to make - Zed's UI worked oddly for me in subtle ways that I can't really give an example of right now, but created a sense of discomfort that made me give up on it after a short while.


I use Voyager, a client for Lemmy, on a daily basis and it’s my favorite mobile (iPad) app. Voyager is the spiritual successor to the Apollo client for Reddit.

https://github.com/aeharding/voyager

The app uses Ionic’s Capacitor, which to my rudimentary understanding is the webview-based upgrade of Cordova. I’ve had far fewer issues with this app than the likes of Bluesky (react native) and Discord (I think also react native but not sure).

The webview approach seems to be the only way for a one-person team to feasible provide a cross-platform app with an app-store presence. Another promising alternative to Capacitor is Tauri Mobile which does essentially the same thing, but mobile doesn’t seem to be a high priority for them.


I installed this on Android, and unless iOS experience is massively different, this is not a good example:

- there's no touch feedback (ripple) on many of clickable components. Some that do have it look non-native, inconsistent and sometimes gets stuck

- the search bar on top app bar in `search` tab looks very non-native and non-standard (it's elevated on top of elevated app bar already)

- the lists look iOS-y, especially settings

- the settings list item has weird glitch where it loses background after touching (but not clicking)

- collapsing comments is pretty choppy (on a Samsung S25 so a pretty powerful phone)

- can't swipe down a bottom sheet (with post options/actions)

- it's just not android-y — the navigation is weird, the design is all over the place,

It's not unusable and it's a good tradeoff for a small team I guess. But this is nowhere near the experience a native app can provide, and has lots of small papercuts that would make for at least a slightly frustrating experience. It is a decent app don't get me wrong, but it's clearly not native


Like GP I haven't experienced many WebView based apps that are great so I had to give this a spin and I have to say it's actually pretty good! I would not have identified this as a WebView app if I didn't already know about it from this comment.


You are comparing web view apps to web view apps. “React Native” has muddied the waters here with intentional misuse of terminology. With React Native you still write a web view app - it just ahead of time compiles to run without the browser view on device. But it doesn’t use any native UI components, which is what “native app” used to mean.


I may have read your comment backwards but it seems rather wrong: react native DOES use native UI components, thats why it has “native” in its name. It’s also not compiled ahead of time per se, you still execute JS in the app (not in webview, yes) , but its mapped to native components


Thank you, it appears I was misinformed and/or conflating my knowledge of how flutter works. Mae culpa.

It does seem that many RN apps do React (not native) components when they need to do something custom, which may explain my sub-par, non-native experience with the RN apps I have used.


Even something “custom” is still a native component. The JSX you write eventually creates native views. Whether or not those views and components match the style and behavior of stock iOS or Android is a different story, and whether or not there are performance bottlenecks due to React Native’s bridge (now in theory no longer an issue because of a big architecture rewrite called Fabric) is another.


Obsidian. In android it's the best markdown editor.


Well you haven't used the cutting-edge latest breed. Try using Uber in a browser. There's many high-quality apps today where you honestly cannot tell that it's a website running in a browser. There are many many more but I can only think of Uber off the top of my head.


Do you use iOS by any chance? On android I've very noticed performance problems. Even in apps like Discord and Instagram. But Google maps and Duolingo are pretty bad at times for example. So it's not webviews that are the common denominator here


Gathering all the metaphors (I know) here for reference:

   - "All toupées look fake. I've never seen one that I couldn't tell was fake." [1]
   - All CGI in movies looks fake. It jumps out at me every time I see it."
   - All WebView apps suck. Every one I've seen has a bad obviously-web-derived UI.
re: that last one though -- I'd at least acknowledge that WebView apps are roughly at the end of the early-2000's era of CGI: not exactly "The Rock in The Scorpion King" bad, but generally not at the level of Avatar or Les Misérables.

1. https://news.ycombinator.com/item?id=45250878


I made a (hobby) project that utilized this strategy (Flutter + wrapped webview app), and it honestly seems like the way to go for my needs.


Using webviews on native platforms can look very appealing from a management perspective: a single codebase, simpler coordination, reduced UX overhead, and faster iteration cycles.

However, from the user's side, this approach often results in a buggy, inconsistent experience that lacks the responsiveness and smoothness of a true native app that elusive "snappy" feeling (i know, I hate that word too)

Companies usually choose this route because it's cheaper, but that same "cheap mentality" often seeps into the overall product quality. Corners get cut, bugs get ignored, and long-term maintenance becomes a mess.

From a developer's perspective, it's a nightmare You're essentially expected to deliver on three platforms doing the work of three people for the same $ In theory, any web developer could handle it. In practice, you need to understand all the native platforms just to maintain some basic, stable integrations even with frameworks like React Native.

The result? Maybe 20% of your time goes into actual feature development, 30% into testing, and the remaining 70% into fixing obscure, platform-specific bugs while working overtime under pressure from cost-driven management.

In my experience, developers will do almost anything to avoid dealing with the native parts of this kind of setup those tasks usually get dumped on whoever is most "familiar" with native, because it's such a pain to handle.

And let's not forget QA testing across these hybrid layers is an absolute nightmare as well.

In the end, my view is simple: If a company can't afford dedicated native teams, they probably shouldn't build a native app. (Of course, smaller apps with limited complexity should be fine)


This comments spot on. Coming from a guy that used to do mobile professionally as a one man show where the company had multiple apps and multiple stacks. I had the least pain from the ionic stack which I guess is a happy middle ground, but even then there's always some new app store requirement changes to adhere that's almost a full-time job in itself.


Works until you need complex native code for things like automatic image capture assisted by a bounding model.


There is no reason you can't do that via web. Image capture in a canvas gives you access to the raw image pixmap data.


Trust me, native camera access is extremely important if you need to directly control focus (for example). We have web and mobile apps that scan ID images and our ability to capture high quality images on mobile native devices is 5x better.

AVFoundation on iOS especially.


You can still have native views that appear over the WebView for certain tasks. I think you can also provide your own rendering context for <canvas> elements, so you could roll your own <video> element for showing the current camera view. Either way, you can still have full native camera control without having a 100% native app.


Yes not disagreeing there


Isn't there a high chance your app is going to be rejected from app stores because you use a web view? You can change your whole app completely upon approval.

Or you ship your HTML/JS and not just embed a URL?


It's mostly shipped with the web assets. But yes that would make it very difficult to get approved by Apple. Not by Google though


Not a problem if you’re deploying using MDM.


Do you use some framework for "WebView app" ? Like Tauri, etc ? Or is everything coded from scratch ?


I just rolled my own. I always find frameworks bring too many “weird errors” that waste my time trying to figure them out. Also, they’re just another thing that needs upgrading eventually, and they love to COMPLETELY change their APIs between each major version. (“FrungisFactory is deprecated! Try the new async-fibre-layout BloopisGrid now before we completely delete that thing that worked perfectly for you!”)

The platforms provide more than enough capability to build basic WebView apps with minimal effort, and usually the DX is good.


What is your app? Would love to try it out to get a feel for the experience.


How is a WebView app better than a webapp?


Native escape hatch, for when you need native capability. For example, my app uses the Zebra DataWedge API on Zebra Android devices.

Native experience for users, where the app appears in their app drawer/library. The app doesn’t disappear randomly like shortcuts do on iOS (maybe this is fixed now?).

Better DX for certain features, like notifications, storage, control of caching, local network device access, etc.


A WebView satisfies everyone who insists on using a native app for something that could have just been a website.

And it’s still usable as a website for everyone else on any platform.


Perhaps you mean PWAs and not WebView apps? WebView apps suck big-time.

At least now I know who the offending devs are.


That. And specifically, fuck Apple and their prohibition on JITs.

We have a React Native app that shares some code with a webapp, and that needs to do some geometry processing. So we're constantly playing the game of "will it interpret quick enough". Everything works fine in browsers, but in a RN app it often slows down to unusable speeds.


Could your processing work in a webview? i.e. webgl or webasm or similar and you communicate with it via postMessage. Something like Polygen might help with the scaffolding, but I have not tried it personally


No, it's far too brittle. The latency is also terrible. In our case, we had to reimplement some parts in C++ to have reasonable performance.


Using apps made with Electron or those so-called "universal" UI frameworks I wish nothing more than for everything to be native.

They always have to give up some basic or hidden conveniences that native controls get for free, so they always feel slightly different and "off" in a weird way which induces a constant vague annoyance while using them, like walking with a little pebble in your shoe, or a sitting in an chair that isn't balanced right.

It's funny how even after 50 years UI still isn't "solved" ..before writing a universal API, we don't even have universal consensus, or at least some kind of standards authority, on how controls should behave.

Hell not even users can’t agree, as would be seen on any comments about this topic, on stuff like whether lists should scroll up when swiping down, or scroll down when swiping up :')


I started with desktop applications, so my go-to for GUI has been Qt, especially QML. It works on Windows / MacOS / Linux as well as iOS and Android. I think there’s now a way to compile QML to webassembly as well. It also has a ton of support classes that are loosely analogous to the various *Kit things supplied on iOS and Android.

The downside is that the core of Qt is in C++, so it’s mostly seen (or used for?) embedded contexts.

I recently used Slint as well, which isn’t anywhere near as mature, but is at least written in Rust and has some type-safety benefits.

SwiftUI is pretty good too, and I wish I got to work on Apple platforms more.

To me, the simplicity of creating a “Button” when you want a button makes more sense, instead of a React component that’s a div styled by layers of CSS and brought to life by JavaScript.

But I’m kind of bummed that I started with that route (well, and writing partial UI systems for game / media engines a few times) because most people learned web apps and the DOM, and it’s made it harder to get the kind of work I identify with.

So it’s hard for me to recommend Qt due to the career implications…but at the same for the projects I’ve worked on, it’s made a smaller amount of work go a longer way with a more native feel than electron apps seem to have.


If you still need to wrap a cross-platform web experience in a native container, I really begin to lose the plot. Once you are engaged with the iOS code signing monster, you might as well go all the way into the ecosystem.

To me, the web is the way around the app stores and codesign. I know how to visit HN on my iPhone despite there not being an official native app for it. It can work. The challenge is making it work in your particular case. Fear that the user wont know how to access the product seems to be a primary factor driving hyperbolic takes on how consumer apps must be built. Perhaps a bit of marketing budget (scan this QR code / visit this link) could eliminate a very expensive tech problem. Why fight visibility in the crowded App Store when there are countless other advertising channels you could pour your resources into?

> native code for the native notifications, GPS and healthkit / health connect.

Modern web can address everything here but the HealthKit item. You could consider handling this with a simple companion application that is exclusively about the collection and transfer of the data while respecting user privacy & consent procedures.


Push notifications and mental real estate by being “an app” are the primary business reason (based on both statsig experiments I’ve seen across my career as well as some intuition about behavioral psychology regarding the app mental real estate bit).


I try this every decade. Love the first few months for speed. Then I end up paying the price later when I want to integrate "new OS feature X" or make a system gesture/style/animation feel native.

Lack of swipe for back on iOS is usually the easiest way to tell I'm looking at a web view.

But it's been about a decade so I'm due...


Swipe to go back can be implemented in frontend.

It's been a couple of years since I used it, but I think the Ionic framework has this feature.

https://ionicframework.com/


Lack of swipe back actually isn't an indicator. Apple doesn't even follow that pattern everywhere


I see some downvotes but you're correct. For example, in the App Store feature cards swipe left only bounces the card, you have to keep swiping to close. Swipe down closes it at once. It's not that far from the usual but has always felt strange to me. This same gesture won't close Home's new accessory card.


Isn't the App Store heavily webview based? Apple doesn't follow it but one of the complaints in this thread is that Apple has been overusing WebViews


> its nearly better to write your business UI 3 times one for each platform.

Anyone have any experience of doing this for a complex and long-life app?

Sounds like a nightmare that would increase friction and decrease development fun by x10 because of the huge overhead and tedium of having to keep your features and tests in sync across platform for every change you want to iterate on, and requiring developers be proficient at multiple stacks.

I get the usual complaints about bad webview implementations, but separate native codebases sounds like a prohibitively enormous tradeoff if most users only perceive the UX as being a little better than a good webview implementation. I feel like I'm missing something that native codebases is suggested as if it's a simple alternative, or this is coming from people that aren't actually involved in this?


You don’t do that though. You write your logic in a common languages and then the UI is an external layer you switch with build settings. The thing is, yiur choice is usually c|c++. Or an embedded language like lua. RN has gone the latter route and then extend it further by using React as a DSL for the UI.


> You write your logic in a common languages and then the UI is an external layer

Isn't reimplementing all your UI widgets, views, layouts and interactions for multiple platforms still a ton of work though? I'm not meaning people using things like React frameworks, but the suggestion of sticking to native only.


If you do that, then you intent to take advantage of the native framework (or a mature one like qt for some platform). They are really expansive and you can create an interface very quickly. You usually get animations, themability, navigation,… for free and you’re mostly arranging the layout and writing glue code.

Also, you usually get better tooling in regards to instrumentation and the like.


I can share a bit on this one. I’m doing hybrid apps for the last 8 years and stick to Cordova on my day job but also tried Flutter and RN for a bit. As I’ve seen some other comments about the iOS/Android look and feel (swiping gestures, etc.), Ionic (or the Cupertino package in Flutter) is the way to go. Without this, it would be a lot of trouble. However, as the recent iOS 26 update has shown, neither Ionic nor Flutter is going to support the new liquid glass design (yet). Since we never went with “our app must exactly match the (apple) design guides” this is not a problem for us but I’m sure others would love to be able to adapt the new liquid glass style. I also never heard of any app being rejected due to being a hybrid app or not having the correct look and feel. Of course, you might see/feel that it’s not a native app but who cares. Back in the days we even used a OTA plugin (it was a MS plugin, don’t remember the name) to automatically ship new .js/.html files without going through the review process. If I remember correctly Ionic still provides something like this.

When it comes to native stuff it get’s tricky. As always it really depends on the use case of the app. In our case we develop a navigation app using a native SDK to show a map + turn-by-turn nav + offline maps etc. This is probably the most non ideal use case for a hybrid app. We developed a few plugins to share data between js /native to initialize the map etc. However, the idea of sharing business logic is long gone. There’s so much stuff that’s happening natively and each time we implement it on Android, we have to switch to iOS and implement the Swift version of it.

Some others have also mentioned that a single person now has to know three platforms (iOS, android and Cordova (in our case with ionic + angular). This is true and the real downside. I’m quite familiar with iOS and android yet I’d never call myself a native iOS / Android developer. Yet, I’ve to write so much native code regarding permission handling, geolocation, threading (Ui/non-ui) and there’s always a ton to stuff happening from version to version (e.g. 16 KB Page Size on Android, iOS support for rotation the device/adaptive layout on iPadOS, etc). This is where a lot of time is lost. And the time is not only lost there but also with unmaintained outdated community plugins you suddenly need to understand and fix.


As a corollary, working with RN quite a lot, we just built an app for a client that was end to end finished and fully approved to both apps in a month, including pretty deep feature work and redesigning multiple screens. It includes the latest liquid glass native UI as well.

RN is a mess to get into, but once you've found a good stack you can really fly. We are working on a starter kit based off our experience that I think should represent the best possible starting point once it's released sometime before the EOY.


I recently downloaded the Moodle app and was surprised to find it's powered by Ionic and a webview, which I only realized due to CSS misconfigurations that caused the app to fall back to Serif font for CJK glyphs.

Recent mid-tier phones are powerful enough that webview has a negligible impact on performance.


I personally have a preference for Apple's native frameworks. From a purely engineering standpoint, they're very well thought out and have very clear separations of concerns. Spending my time with their libraries helped me write good, scalable code for platforms beyond their own.

That said, platform lock-in is bad for business because it makes operations dependent on a single provider, but I have no delusions that a web front-end is better.

From an engineering standpoint, front-end web frameworks are less complete and require too many third-party libraries and tooling to assemble. From a UX standpoint, it's actually worse--almost every website you visit today spams you upfront with Google sign-in and invasive cookie permission requests that you can't refuse. But never mind that--from a purely business standpoint, a single platform accessible anywhere saves costs. Most importantly, however, the web is a "safe space" for deploying software anti-patterns without an intermediary entity (i.e an app store) to police your code, so you can do whatever the heck you want.

I'd wish for nothing more than the end of web and app front-ends in favor of purely structured data derived from natural language prompts by users. However, the more realistic mindset seems to be that: the front-end layer is such a high level of abstraction with a very low barrier to entry, so that its tech stack will be in constant flux, in favor of whoever's currently the best-financed entity seeking the most market share, the most developer mind-share, and the most behavioral control among its users.


Their Cocoa based frameworks were good for their time, I'll grant you that. Swift & SwiftUI, at least in their current state, are a mess with some pretty fundamental issues.


CapacitorJS makes for a REALLY awesome app dev experience compared with React Native. It's basically just a really well integrated system for building exactly what you describe. The company I work at made the switch from an RN app to a CJS one and it was might and day in so many ways, performance included!


This is laughably wrong. Expo exported to a web target is the same or better than Capacitor.


How is this different than Expo?


It’s a bad idea to put the fox (front-end developers) to guard the henhouse (great, consistent user experiences).


lol, yeah what do front ender devs know about UX. SMH…


Unfortunately, all too often not enough. But then again often one has UX designers for that, but they are all too often off to build flying castles in Figma.


Visual design is only one part of UX- interaction design and information architecture are equally important components.

At my last two jobs, when I did v front end work I had to coach designers through UX on a regular basis, because the designers did as much for the marketing department as they did for the development team.

Sadly, UX as a discipline doesn't get much love from most companies.


In my experience? Very, very little.


Most of UX design for the past ~15 years has been new and innovative ways to trick users, lie without really lying, and annoy your users just enough so you can extract what ever you need to extract, but not too much such that they actually leave.

If you want to create good UX, I would look at whatever the big dogs are doing (Amazon, Meta, Google, et. al.) and not do that.



AI doesn't change the Apple Guidelines, I write my business UI once and translate it between React Native and React using an LLM

4.2 Minimum Functionality Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. If your App doesn’t provide some sort of lasting entertainment value or adequate utility, it may not be accepted. Apps that are simply a song or movie should be submitted to the iTunes Store. Apps that are simply a book or game guide should be submitted to the Apple Books Store.


Then why bother making an app? The user can access the web app using the browser.


So you can get native behaviors when it’s critical. Like share sheets, push and many other critical features that only apps get even if the bulk of the experience can be done in a webview. This is because mobile OS platforms choose not to make these available to web apps, because app store profits are better for them than an open ecosystem where sites can do the same things as apps.


Both the things you mention have been possible on web and widely supported for a while.

https://developer.mozilla.org/en-US/docs/Web/API/Web_Share_A...

https://developer.mozilla.org/en-US/docs/Web/API/Push_API

And not having to wait a week between bug fixes being deployed is a major selling point that native just can't compete with.


We (they) wanted "easy accessibility" and "constantly seeing this app's icon" bs.


It's rarely better to write the business UI 3 times for each platform.

At the time such decisions are made, maybe the platforms couldn't do what was needed, but those platforms do tend to evolve, but not remain tracked.

Flutter to me has been one of the platforms that can quietly ship to multiple platforms as long as the parameters of what you're after can be accomplished in Dart, and if needed a bit of custom code for any particular platform.


With the first iPhone Steve Jobs wanted a web based future. Then jailbreaking got us native apps and AppStores and the rest is history.

I still remember my Nexus One running flash!

Anyway, I wonder if the web path would’ve been the chosen one, how Apple would’ve played the web standards that are crippled today especially on Safari.


Would love to see it. Even Apple's support for PWAs has come a long way. Still can't list them on the app store though


Is Cordova still actively developed? Or are people just rolling their own per OS these days?


that only works if you have a simple app that displays some stuff from a server.

if you want to do something actually requires some compute, then suddenly this doesnt work so great

ex: youre prolly not going to want to edit images in JS


The <canvas> tag using webgl offers a lot lower access to buffers than you might imagine and is very accessible using JS/DOM. I've gotten surgical AR devices approved from FDA - if it works good enough for life or death situations - it can certainly work for a toy app.


You could just use Kotlin Multiplatform and Multiplatform Compose instead.


we shipped this last year. Best decision ever.

I saw another comment calling it "webview app", which is also valid, but we call it "hybrid app".


Isn't this how Hotwire works with Rails?


Wholeheartedly agree.




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