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My first thought was "How is this different from Exult?" (which is a relatively vanilla reimplementation of the game).

Some of the video segments here make differences clearer: https://www.youtube.com/watch?v=2mbJcOEwKJ4

While Exult basically matches the graphics of the original game, this is closer to "3D Ultima VII", with rotatable views and more interactivity in the game. It gives it what looks like a kind of voxel-ish look, mixing in original sprites with newly-modeled 3D objects.





That's a lovely art style, kind of Runescape Classic vibes.

Or some Ultima Online clients (Iris3D?).

The 0.1.0 release video also has addition segments about feature improvements [1] with some examples of the 2D to 3D conversion process that are quite impressive.

[1] https://youtu.be/Nmy4ClXXI84?t=25 0:25 to 0:40 has a bunch of the small scale objects being replaceable, rotatable, and animatable in 3D.

[1] https://youtu.be/Nmy4ClXXI84?t=48 0:48 to 1:06 has bulk replacement of scene objects with personally chosen substitutes. (3D rotatable)

[1] https://youtu.be/Nmy4ClXXI84?t=67 1:07 to 1:25 has fixing broken geometry and creating fully textured 3D replacements.

With the current state of the engine, and the extensive personal editing features, much like the comment from VariousPrograms, it could be used as a platform for doing other games, modified quests, and multi-player MMO style games.


Whiplash warning: seeing the portal in the video just threw me back 30 years!



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