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As someone who is colorblind, a lot of my design is based on the logic behind colors rather than looks. Of course, I always let an actual designer approve, tinker with, or redo my work. There are a lot of inaccuracies in this piece but I like the gist of it.


I'm color-sighted but my son is color blind. I find that the easiest way to remember what colors differentiate well is to remember the orange/blue colors that Valve chose for Portal specifically because they have the greatest visual distinction for the greatest number of people.

It's also an easy shorthand, because many developers/designers know the game, so you can just say "you know, Portal colors"


That's a great fact! I'm going to remember that.




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