I disagree that ray tracing and mesh shaders are largely ignored - at least within AAA game engines they are leaned on quite a lot. Particularly ray tracing.
Yes, the centralization of engines to Unreal, Unity, etc makes it so there’s less interest in pushing the boundaries, they are still pushed just on the GPU side.
From a CPU API perspective, it’s very close to just plain old buffer mapping and go. We would need a hardware shift that would add something more to the pipeline than what we currently do. Like when tesselation shaders came about from geometry shader practices.
The frontier of graphics APIs might be the consoles and they don't get a bump until the hardware gets a bump and the console hardware is a little bit behind.
Or has the use of Middleware like Unreal Engine largely made them irrelevant? Or should EPIC put out a new Graphics API proposal?