I find this interesting because it hooks into the obsession many gamers have with constantly increasing (large) numbers in games like diablo or other RPGs in order to feel accomplishment. The original game was significantly more clever, but had an end, and would turn off a lot of people due to it appearing difficult.
The question is if you wrapped this up as an RPG instead of a puzzle game, would people play it?
The question is if you wrapped this up as an RPG instead of a puzzle game, would people play it?