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Ask HN: How to get started deploying an Online Game?
8 points by gameserver on Aug 3, 2014 | hide | past | favorite | 4 comments
I intend to deploy an online game and I didn't see many resources/references concerning this subject. It is something I would like to execute myself.

There are individual topics that I could read up on from: Unix/Server Administration, Network Security, SSL, CDNs (mostly the vendors own documentation), Load Balancing, Version Control, Databases/Replication, Metrics, Mailing, Payments, Streaming, Optimization, Websites, Virtual Machines, Backup, Handling Cookies/Sessions.

But no source that integrates them all. I understand there is a lot to know, but anything that could provide me with a quick framework to work from would be appreciative.

If not one book/blog/tutorial to rule them all, I would even be grateful for specific recommendations for any of the topics stated above (or others that I might be missing?) as that would save me time from pursuing false leads.

Tips or advice are welcome as well.



You let you server software run on a server (cheap VPS should work unless you have lots of players) and let players connect. Then add things as needed. Dont overthink / overdo things. Just try to have a running games as soon as possible. It is way harder to get players then to get a server running!


Try to ask the same question on the HTML5 Game Devs Forums http://www.html5gamedevs.com/ . Lot of online game developers there and friendly too.


Recruit a hands-on, technology-focused co-founder that can help you establish the infrastructure and foundation for your application. That will allow you to focus on the creative aspects of the game and running the business - and it will prevent easy-to-make screw-ups from compromising any success you may have on the horizon. :-)


Thanks, but its something I'd like to tackle myself. I'm not too concerned with it failing as this would be a learning experience, you have to start somewhere after all ;-)

Also there is no budget to recruit anyone else.




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