|
|
1. | | What was Radiant AI, anyway? (paavo.me) | |
233 points by paavohtl 3 days ago | past | 117 comments
|
2. | | Trying and failing to optimize frustum culling in a WebGL and TS and Rust engine (paavo.me) | |
3 points by paavohtl 10 months ago | past | 1 comment
|
3. | | Why Cities: Skylines 2 performs poorly (paavo.me) | |
901 points by paavohtl on Nov 5, 2023 | past | 563 comments
|
4. | | Bypassing early 2000s copy protection for software preservation (paavo.me) | |
7 points by paavohtl on Dec 27, 2021 | past
|
5. | | Rust for Linux kernel patch series v2 (lkml.org) | |
4 points by paavohtl on Dec 6, 2021 | past
|
6. | | .NET Hot Reload Support via CLI (microsoft.com) | |
24 points by paavohtl on Oct 23, 2021 | past | 7 comments
|
7. | | What’s New in F# 6 (microsoft.com) | |
47 points by paavohtl on Oct 19, 2021 | past | 6 comments
|
8. | | Take a look inside Steam Deck (youtube.com) | |
16 points by paavohtl on Oct 6, 2021 | past | 5 comments
|
9. | | LLVM 13's new pass manager improves Rust's compile times by up to 20% (twitter.com/ryan_levick) | |
61 points by paavohtl on Sept 29, 2021 | past | 18 comments
|
10. | | Windows 11 – Feature deprecations and removals (microsoft.com) | |
12 points by paavohtl on June 25, 2021 | past | 4 comments
|
11. | | Rendering large 3D tilemaps with a single draw call at 3000 FPS (paavo.me) | |
5 points by paavohtl on April 10, 2021 | past
|
12. | | Rendering large 3D tilemaps with a single draw call at 3000 FPS (paavo.me) | |
1 point by paavohtl on April 6, 2021 | past
|
|

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact
|