buried in a hard drive somewhere, I still have hand drawings of a game we were gonna make on RPGMaker that was about dark vs light. crazy to think back on.
For me, it didn't feel polished until few patches in... Necromancers, and Challenge Rifts, and Seasonal Content were what made Diablo 3 for me.
At launch, D3 was pretty dull. We ran through it, and were bored a day later. All it really had was Adventure Mode, and most of the sets were relatively weak.
Farming was just slow and tedious. Never felt rewarding to run around a low-density world map... the abilities and speed tuning was just off. To be honest, it was pretty boring.
A lot of people quit after getting to max level. Diablo was always a "dungeon grinder" but the grind just wasn't enjoyable. Like at all. At launch the grind just sucked.
There was this quirky little auction house, but it felt like a bolt-on after thought. I don't think anyone really used it.
Over time they really sped up the game play considerably with high-density Rift maps. All the set synergy, and class combo synergy, started to kick in. Adding The Cube, and The Vault, and a bunch of fun little things that sped up the game.
Arguably, inventory management didn't get "slightly less crappy" until fairly recently -- maybe a year ago? I forget when they added Search.
So yeah, like now it's polished. But 11 years ago at launch it certainly had some rough spots!
for what its worth, the person you're replying to is using "polish" in the narrow sense of look and feel. D3 was quite polished at launch, but had no real depth to it, as you say.
What they fixed along the years was the endgame gameplay, but even day one, it was a really polished game, and the first 10 hours or so were solid.
It broke down after that. The auction house that broke the looting dynamic, the lack of items with interesting effects, the limited amount of procedural generation, the focus on a single number (DPS), plus the usual balancing issues.
If you took the game just for the main campaign and stopped after that, you would have a great time. But most people don't play hack and slash like that, especially not the most vocal players.
New window? I suppose you didn't even read the headline. This is for Firefox mobile. It works this way in Android for me at least. As soon as you close tab 100 you get back the numbers.
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Lol... just a few years ago (5ish?) steam had an exploit where you could click lost password, enter the targets username, and immediately set a new password for that account with no confirmation whatsoever.
I remember that.
In the early 2000s you could download any game from Steam's servers, even ones you don't own.
Counter Strike Source originally had a format string vulnerability in player name. Setting your name to %s will crash the game.
Where do we get a full list?
The idea of running games on the same machine you bank on (via insecure websites with 90s security) is ludicrous.
haha. ive seen name formatting issues in tons of games as well. paired with the fact that this was before 2 factor was available and people had million dollar skin inventories probably made their support team (or lack there of's) week terrible. im pretty sure you can still download any game from steams servers but now they come encrypted unless you actually own them (i could be completely wrong on this)
unfortunately after doing research into all of those, their terms of service allows them to charge more or cancel your account after what they consider to be 'excessive' bandwidth usage, so i wouldnt consider them truly unlimited or unmetered. It doesnt seem virmach offers unmetered anymore, but I may reach out to them
I asked Hetzner specifically whether they'd have a problem if I saturated my dedicated Gb connection for a month, and they said no, it's mine to saturate.
I don't remember if this is on a dedicated box or a VPS, but IIRC it was dedicated and the VPS has a 3 TB/mo limit.
Hosts such as Leaseweb, nForce or Worldstream have 100TB+ plans you can purchase. If you're willing to spend quite a bit, they also offer truly unmetered plans. I've personally used all three of them, but never used more than 100TB a month.
I can't agree with you more. No one is aware of anyone around them on the sidewalks of San Francisco. I've seen people pacing back and forth on the phone on the corner of a busy foot intersection not caring that they are a nuicense. Most others are buried in their phone and don't notice you until they see your feet. God forbid it's raining and everyone's walking around with beach umbrellas that take up the entire sidewalk and don't give a shit who's eyes they poke out. huff
But that just re-raises the question of why people switched to driving on the right. The article says riders used to ride on the left, then wagon drivers started sitting on the left, so wagons started driving on the right. Why did wagon drivers started sitting on the left, in a world where people were riding on the left?
For context, at this time in history, the side of the road used was mostly determined by custom and convenience - there wasn't enough traffic for there to be established law.
In the case of these large wagon train drivers, the drivers, being mostly right handed, wanted to use their crop or whip in their right hand while being able to reach both lines of horses. This dictated that riding on the leftmost horse was most convenient.
Conversely, a wagon driver in a (relatively) cramped and crowded city such as London would sit on the right side so as to be able to ensure that his whip did not accidentally hit passers-by, as the direction of travel of the whip from a right-handed person is toward the left. This concern was largely not present in the wide-open spaces of the US.
Wanting your whippin' arm lined up center makes sense, but it doesn't explain swapping both the side the driver sits on and the side of the road used by the vehicle. If you had free reign on street side, you'd sit on the side opposite your whipping arm because you could pick people up on either side (no safety preference) and would have more control over the whip. These probably changed at different times.
If you're on the left side of the street, picking passengers up on the left sidewalk, you'd want to sit on the left side to watch your whip. But, the driver is always on the side furthest from the curb, which makes me think it's more about making sure you don't hit oncoming traffic and picking up passengers.
Still doesn't explain the side of the street used. I wouldn't be surprised if there was a royal mannerism edict that said something like, "Gentlemen ambling in opposite directions should always pass one another on the left to ensure they may unsheathe their weapon, should the other engage in dishonorable combat."