I never met Bill, and he never knew I existed, but he has had such a huge impact on my career, my family and my prosperity. I started my programming passion on the Apple II and switch to the Mac in 1984 after seeing MacPaint. Hypercard was very impactful on my logical thinking, paraded the incredibility of possibilities from this machine, and taught me how to conceptualise information. His humble efforts have had such a profound affect. I'm so very full of grief upon hearing this news.
I have been an Apple user since June 1983, and have repeatedly sung the praises of the company, its technology and its vision for decades to friends, family employers and employees. Some of my own identify is strangely drawn from being an Apple aficionado for so long. Personally, this ad was very disappointing, very crushing - to purposefully destroy instruments of creativity is rudely incongruous to my understand of the meaning of Apple.
Apple is the most draconian company and operating system maker. It's astounding that they're associated with creativity. They make it really hard to even use their devices as computers. And they've made the same aluminium rectangles for decades now. Literally, where is the creativity?
> They make it really hard to even use their devices as computers.
that's a bit extreme. yeah, many of us had hoped ipad would be more of a laptop w no keyboard (vs a huge smartphone), but macbooks have long been the most capable dev laptops on the planet
> macbooks have long been the most capable dev laptops on the planet
I personally don't find that to be true. The jobs that forced Macbooks on me were fraught with development issues all stemming from macOS.
In Windows, I am currently running Windows 11, several versions of Ubuntu, and even NixOS. WSL vastly outclasses VMs on macOS (which barely work anyway on macOS) and the "Linux but not Linux" nature of macOS.
No, I'm not. Apple breaks music applications with every new release. They're all being held hostage due to OpenGL being deprecated on macOS. Apple is the hardest platform to develop creative applications for.
Logic was the absolute best for a while (IMO). Those were good times. Just don't update. I still have OS X 10.4 machines with expensive upgrades. If you're doing serious/pro-level music creation on Mac you're not installing updates until you know every piece of software is supported. It's brutal to try to produce decent-tier music if you want to actually use the computer as a general personal machine (and keep it up to date), though.
Yeah, I had the same impression (admittedly I was already slightly biased once I saw the ad). On a very deep level it shows, that there is some serious lack in core understanding why Apple is useful in the world. How anyone at Apple can see a destructive thing in an ad and say "Yep, that's us" is just beyond me
After the large pricing increases, the dumping of free apps, the lack of a facility to deploy to local (e.g. asia-pacific) regions without a "private space", and the astronomical prices for these private spaces, plus the complete lack of innovation, it's time for me to move on and learn a new vendor's offerings. Truly the last straw. Once a successful startup is purchased by one of these legacy giants, it really is the forbidding end of the invention that made the startup a winner to begin with.
To be fair, Salesforce bought Heroku in 2010, just three years after it was founded. Much of the innovation at Heroku happened under the Salesforce umbrella.
Apple, how on earth is this good for existing customers? You're not protecting us - you're discouraging us. We've paid for the application and now can't get access to it. If there's an alternative channel, I'll never buy from an Apple app store again.
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