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arm64 macOS doesn't even allow statically linked binaries at all.

on the windows side, syscall ABI became stable since Server 2022 to run mismatched container releases


> It's also a problem for Microsoft's new ARM64-based Surface devices: Snapdragon X doesn't support nested virtualization, even though Windows does.

Snapdragon X does support nested virtualisation - it's Windows that doesn't support it on arm64 yet


Thank you for this correction. That gives me some hope, then, that maybe we'll get it fixed. I didn't realize this limitation before I bought the device and had to find out when I got the Hyper-V error message :/

iirc they took quite a while to enable it on AMD after Intel, so maybe the wait will be quite significant...

Did you try this entitlement? https://developer.apple.com/documentation/bundleresources/en...

wonder if com.apple.developer.sustained-execution also goes the other way around...


Thanks for the thought, unfortunately when running as a plugin Anukari is subject to whatever plist.txt the host application uses. I think that I did try that with the standalone binary at one point, but unfortunately I did not appear to take notes! That probably means I did not have success.


Very cool work.. and frustating running into walls imposed by manufacturers, I imagine! I've also been working on GPU-based audio plugins for a long time and have done some public material on the subject.

Just my two cents: have you considered using a server/daemon process that runs separately and therefore more controllably outside a DAW (and therefore a client-server approach for your plugin instances)? It could allow you to have a little bit more OS-based control.


Do you have a link to your stuff?

> have you considered using a server/daemon process that runs separately and therefore more controllably outside a DAW

I'm slowly coming to the same conclusion, for audio plugins on GPUs.


> and baked a lot of Qualcomm-isms into the shipping arm kernels.

not that many and only when needed.

> that translates Qualcomm specific hardware to Apple's.

More like generic arm64 hardware tbh. Windows doesn't rely on Qualcomm-isms


Yes they do audits all the time. They outsource them to one of the big accounting/audit firms though.


2210 isn't a Windows 2000 build even, but a Windows XP prerelease


yeah, but 64bit versions are called "Windows 2000" in the moment. see https://msfn.org/board/topic/183599-windows-2000-x64/ for screenshots.


Samsung 8nm for Orin


45% NTSC is what I'd expect


> The $600 mini certainly isn't more performant than 85% of desktops.

The average desktop isn't exactly a gaming machine. But a corporate box or a low end home desktop with a Core i5 and using the iGPU.


> Does M4 Max have 64-byte cache lines?

on the CPU side: 64 bytes at L1, 128 byte cachelines at L2


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