So VR helmets, EW antennas embedded in stealth skin, and crazy combat networking are all trivial features that we should expect a gaggle of government contractors to get right on the first pass? I'm not sure I buy that argument. The plane looks plenty fancy to me, at least in the context of its alternatives ("first lol" tech demonstrators don't count).
Both the B-2 and F-22 have embedded antennas. JshWright's point seems to make sense: the complexity comes from system's integration and software, compounded by the aircraft having to be too many things to too many people.
Basically, software, of which there's a ton to say regarding F-35 development. All the features required and component integration required them to adopt an agile methodology, moving away from the Ada-style development processes and, arguably hacking things together until they kinda worked. The predictable result is a long-tail of bugs that may never be fully eradicated.
AR, not VR, right? Pretty sure they were doing that in helicopters years ago. Doesn't the Apache have a 30mm autocannon slaved to the pilot's helmet display, such that it shoots where the pilot looks? I'm no helmet geek, but I think that stuff came out in the 80s.
I suppose the F-35's implementation is cooler, on account of being newer, but it doesn't seem earth shattering to me.
Probably depends, but the way I see it, AR is when you pass the world through but draw stuff on top of it, whereas VR means replacing what you see wholesale. So for instance, a HUD is AR, and F-35 helmet is VR.