But it's not like you can use assets/data from one website in another, unless it's something like a jpg... in which case it's not like you can't just upload that jpg
You'd need everyone to agree to the same standard for stuff. Definitely more likely than game assets, but still incredibly unlikely
Of course you could. Just carrying your identity (even an anon one) between applications alone can be useful. How can I follow the same people on Twitter and Reddit and Discord and Playstation Network? Currently all this is difficult, awkward, etc with the current fragmentation in the market. Meanwhile, any digital content or rights can be represented by an NFT. Is it useful to own the commercial rights to use a pop song on a promotional video and then redistribute it among dozens of independent platforms? How about an open royalty standard for selling in-game music as part of an indie racing game (and by purchasing the in-game music, I get a portable copy that can be integrated in any application)? Just a couple of off-hand ideas, but the composability that blockchains offer for ownership enables some powerful use cases. NFTs are data structures.
>How can I follow the same people on Twitter and Reddit and Discord and Playstation Network? Currently all this is difficult, awkward, etc with the current fragmentation in the market. Meanwhile, any digital content or rights can be represented by an NFT.
I fee like a lot of these "cross platform NFTs" don't take the platform into consideration. A platform like Twitter or Reddit will have to opt-in to this blockchain and have to deal with reproducing whatever asset or relationship into their own systems. This will likely involve an API call to some datastore to retrieve that information.
1. For these platforms this is no different than integrating with any other 3rd party system. It's unclear how this is any different from Gravatar?
2. It's unclear why these platforms are motivated to supply such a feature. Why would I spent time integrating a blockchain for ownership rights over some in-game music, when CD Baby already exists?
A lot of these use cases are still solutions searching for a problem; they don't represent an actual material improvement for the platform (or worse, require economic investment that the platform cannot capture).
> Of course you could. Just carrying your identity (even an anon one) between applications alone can be useful. How can I follow the same people on Twitter and Reddit and Discord and Playstation Network? Currently all this is difficult, awkward, etc with the current fragmentation in the market.
An email address? Why do we need to complicate this with blockchain tomfoolery?
> An email address? Why do we need to complicate this with blockchain tomfoolery?
Because I can send a message to a public key, encrypted such that only the owner of the private key that pairs with that public key, can decrypt. Since the user actually owns the keys, they can't get rugged by Google or Microsoft because they find themselves on the wrong side of big brother. Public on-chain wallets as identity are also much more spam-resistant. Verifying a cryptographic signature is completely decentralized and does not require even internet access (could be done fully offline) whereas email is tied to a server by definition. Numerous possibilities open up with public-private keys.
Oh, interesting! Wonder why? Maybe people exist who don't want the same people from Twitter to follow them on Reddit, Youtube, Steam, Spotify, etc. too, eh? Maybe independent isolated logins aren't such a bad thing? Maybe hand-waving about "BLOCKCHAIN" doesn't actually have any solutions to any of these problems that arise from the fact that: different people have different desires. There is no tech solution for reconciling the irreconcilable.
> Oh, interesting! Wonder why? Maybe people exist who don't want the same people from Twitter to follow them on Reddit, Youtube, Steam, Spotify, etc. too, eh? Maybe independent isolated logins aren't such a bad thing? Maybe hand-waving about "BLOCKCHAIN" doesn't actually have any solutions to any of these problems that arise from the fact that: different people have different desires. There is no tech solution for reconciling the irreconcilable.
I have dozens of wallet addresses. In fact, while typing this message, I just created 3 more, just for fun. It's really as simple as running an ECDSA function in the browser if you want to create separate identities for separate platforms. The beauty of owning your online identities is that you are in control. It's really that simple. But if you want to compose that identity, there is really no better way.
We've already seen deplatforming, censorship, financial exclusion for protesting in a democratic nation, shadow banning, and worse from the big tech cos. That's not the internet or the values I was raised on, and I'm working to push back on it, vis-a-vis tools like SIWE (https://docs.login.xyz/general-information/siwe-overview/eip...). Take ownership.
> You already have that without requiring any buzzword-driven marketingspeak.
> And if your goal is to stay anonymous, in the very least you'd be using independent dedicated identities in separate services.
It is free to create a new identity on EVM. You just create a new public-private key pair. You can do it right now, in the browser, on the fly. If you want to have different accounts for different platforms (or multiple accounts for the same platform), you would have that ability (that is the case today, in Web3). But, if you want to integrate across platforms, it is far easier if those applications adopt an open, user-owned identity standard (rather than rely on Google or Gmail or Facebook or hotmail).
> How about an open royalty standard for selling in-game music as part of an indie racing game (and by purchasing the in-game music, I get a portable copy that can be integrated in any application)?
That’s a cool idea but I’ve no idea why you would need a blockchain to achieve it.
The music owner would surely be a gatekeeper in either a blockchain-based or blockchainless solution because they would want to vet that the service providers were properly respecting the rights token. And whether or not the standard is open or proprietary seems orthogonal to whether a blockchain is involved.
Yes, absolutely. This ("how can you transfer assets between platforms/context without interoperable protocols?", and the corollary "if the content is simple enough to have interoperable protocols, it's probably something uninteresting like an image rather than something valuable like a game asset") is one of the key counter-arguments that deflate a lot of web3 hype (along with "you don't need a blockchain for what you described" and "you are hyping decentralization, but the situation you've described still relies on (or is actively better with) a central authority"). A lot more detail on it here: https://docseuss.medium.com/look-what-you-made-me-do-a-lot-o...
You'd need everyone to agree to the same standard for stuff. Definitely more likely than game assets, but still incredibly unlikely