AOO is a lightweight and flexible peer-to-peer audio streaming and messaging solution. It allows to send audio and messages in real-time and on demand between network endpoints - not only in local networks, but also over the public internet!
The C/C++ library can be easily embedded in host applications or plugins. It even runs on embedded devices, such as the ESP32. In addition, the project contains a Pure Data external and a SuperCollider extension.
The following article provides a high level introduction and demonstrates some use cases: https://www.soundingfuture.com/en/article/aoo-low-latency-pe...
AOO has been in development since 2020 and it has been used in several art projects since. Now it has finally reached a stage where I feel comfortable presenting it to a larger public.
This is still a pre-release and I want to get more feedback before making a final release, so tell me what you think!
* Would it be possible to have pulse/pipewire sink/source examples to quickly get started on desktop?