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I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience. Without a small community it becomes much harder to ensure you're not playing with people who make the game less fun by whatever metric you care about.

I used to be an admin on a group of about 18 or so connected Counter-Strike 1.6 servers called T3Houston*. We ran modified versions of various Warcraft 3 mods which added persistent XP/leveling, as well as integration with an external item store and player database the owner maintained. Most of those servers were filled to the brim during peak US gaming times, and our forum was quite active.

There aren't many games these days where you could do something like that. I discovered the community because one day I was just looking for a server with open slots for me to join. I was fairly skeptical of whatever a Warcraft mod would be like, but ended up enjoying it so I added it to my favorites. Eventually I got to know the regulars and joined the forum. Notably, the place felt far less toxic than the average server I'd join back then. I can completely believe this is just me looking at the past through rose tinted glasses, but it feels like the general toxicity has gotten worse at the same time as we've lost a lot of tools to manage it.

* If anyone else here remembers the name T3Houston: hi! I'm Stealth Penguin



I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time.

It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I miss the days in college when I had time to work on stuff like that just for the love of it. I hope you are doing well!


Wow! Of course I remember you! I've actually tried to hunt you down in the past to say hi and thank you for all the good times. I thought I found you on Steam recently. If you see a friend request from a Stealth Penguin (https://steamcommunity.com/id/stealthpengu1n), that's me.

I'm doing great these days and hope you are too! That was such a fun time. If you want to get in touch, my gmail address is rimunroe. I'd love to catch up!


This kind of interaction is what makes me miss the "old internet" the most...


My intuition is it still exists.

This "old internet" sentiment is due to the fact it was mostly academics in their world and geeks in theirs on internet at the time. Then it made it easier for everyone to use so everyone used it.

But I bet there are still the same proportion of geeks in the population. Which are still socializing on niche area of internet. We don't see it because we're old farts and have jobs and habits so we won't be trawling what are the current young geek channels. It was forum, IRC, ICQ and their ancestors for us. It is some other things for them. The story about the group of teenagers embedding messages in the One Million Checkboxes database shows "the old internet" is still alive.


There's a name for this phenomenon, it's called the Eternal September: https://en.wikipedia.org/wiki/Eternal_September


Never heard of that until now so thank you so much for sharing!


I was part of a group of high schoolers that found each other on IRC and ICQ. We built out what became Day of Defeat-another HL mod. We followed CS-were early adopters of their betas and realized we could also mod. We were fortunate that we had parents that let us build on a very wild internet . I know a few from the group made it with Valve-I kept in touch with a couple- and my parents stayed involved but I dropped it before Valve moved a few out to an apartment. If there was a way to find those channels/chats again… awesome time to come of age while being completely naive to how the world operates. To have that level of dumbness and overly eager confidence again


> We built out what became Day of Defeat

Thank you for that. This mod was awesome in LANs.


I think you're right

My son spends most of his time in small closed Discord servers.

The niche areas still exist, but a lot of them are hidden and invite only, or just intentionally or unintentionally not easy to discover.


Seems it is not just about geeks VS general population but rather the classical case where success (ease of access) & popularity inevitably bring failure. Few open (loosely or not actively moderated) "spaces" left. No wonder given the general attitude of the, lol, "invaders". :D In the past - you pick an IRC server and a room and 4 out of 5 times you'll learn something interesting, have actual fun with ppl you don't know and just enjoy the interactions. Now similar experience can happen only in closed/invite only or hard-to-find groups. The mainstream ones (different "social media" services) seem filled with people who want only to show off while remaining as alienated (and as consequence hostile) from one another as possible. Good or bad - the old Net is dead. The new one is predominantly for making money and BS. The same trend can be observed virtually anywhere. In the past - people experimented with games, lots of cr@p titles but also pure gems, games that last. Today? AAA titles that repeat the "successful" pattern, over and over again. Anyway - it is what it is, the good thing is there are still meaningful places and people worth reading/listening to, just way harder to find through the noise. News.y seems one of the few remaining and open islands.

To bring this further - it's like the migration from villages to cities and towns - proliferation of alienation, loneliness, broken communities, fake smiles and treating anyone not part of your close circle as potentially hostile psycho ready to steal your kidneys, sneeze in your coffee or /dev/null ya. Anyway, no more laments for the past given the current situation presents interesting problems that nobody has solved-solved yet, perhaps because they won't make you a billionaire lol.


> Today? AAA titles that repeat the "successful" pattern, over and over again.

Nope. Maybe that's what you see because you don't have the time to check for diamonds in the coal mine but there are a ton of indie games being released every day. Many trying random concepts.

Yes modding is not en vogue nowadays but frameworks like rpg maker, godot etc allow a lot of people to experiment and materialize their ideas (good or bad). And that's without factoring in what LLM will allow when some get trained on those tools and related tutorials.

I'm just basing my views from what is available on Steam. I think there are a lot more experimental games and genres being developed and shared in those channels I don't have the time to discover and enjoy.


Yeah, I (a teenager) have been lucky enough to find a community like this. It's amazing but it's hard to find communities like that.


"the old internet" seems to still exist. Today they're the semi-private discord/slack/mattermost/matrix servers that mostly replaced IRC. Some are large enough that separate channels on them are their own communities - for example like Hangops.

Or takes a bit of effort to find them, but they're there, with lots of friendly people geeking out about common topic.


I have a few amazing signal groups to add to that.


Honestly, this is partially why I actually love a lot of what's on Hackernews. This site still seems to have a big proportion of old school geeks within it's population, and it feels like one of the only places left for good discussion that i've found on tech.


It’s kinda funny right? You’d expect the number of comments to rise with the number of users, but aside from a few highly controversial topics we still have posts on the front page that barely get to triple digits comments, if even.


I mean partially, i've still not really noticed a post that has more than 1000-3000 votes on a daily. As a comparison to other social media, that's miniscule


I don't meh. This site has had a huge change now that it's become a sort of GenXer geek culture icon. I had originally come to this site to escape the stupid Natalie Portman sliding my bowl of grits Weird Al worship that was on Slashdot but it came back here and everyone who was into that culture joined this place too. A particularly uncharitable part of me wonders why folks who are so displeased with the state of greater social media are willing to override norms of other sites just to chase their particular idea of social media but of course that is the basis behind Eternal September.


There is a reason we tend to call "the new internet" "web 2.0": it's dominated by platforms. For better or worse, the dynamics are entirely different. In the new internet interactions are facilitated by the algorithm, whereas in the old internet it was a web of peers.

Funnily, a substantial amount of interaction over the past some years has been shifting back to private, invite-only spaces, e.g. private Discord servers. Being old farts without real-world contacts in those spaces we are getting left out a bit, not too dissimilar to the old farts of yesteryear.


I even think there are a lot more geeks 'out of the closet' now. Gaming, board games, reading scifi/fantasy, programming and general tech interest - I think they've all massively increased in popularity when compared to the 90s? I for one have found that I can find 'regular people' sharing with me what used to be pretty much solo and online hobbies. Might also have been that life has forced me to develop new friendships and so I had to open up on my hidden hobbies.


The OP comment itself is funny because Counter Strike itself still has a server browser lol.


The server browser is deliberately hidden, neglected, and full of spam on the modern versions of CS.

It's no longer the "default" way to play, and only a select amount of people get around to using it. Despite a much larger playerbase, there is far less activity than there was in the past.

There's still community servers out there (and niche communities like surf and bhop when still possible), but they're only still around for legacy reasons. If there wasn't any lineage there it would have been removed entirely in GO.


It does but most games don't


Pre-monetization. Would this come back if money was made useless?


Not really, the internet is fundamentally different now due to the amount of "attention" and resulting pressure it got.


You'll love this. I teared up. https://www.youtube.com/watch?v=QSMDb1CWD6Y


Yeah I loved it so much. Thanks for sharing.


Thanks for sharing :)


This kind of interaction happens many times a day on various social media platforms. The internet is how a lot bigger and more private which means that it is harder to see such people reconnecting.


Any particular reason why? This interaction just happened on the "current Internet".


We used to all have our nice own gardens. If anyone was happening by we might say hello, and invite them in.

It was easy to walk around your neighborhood, and find someone with a nice garden, who was having a garden party. You could present yourself by your handle (which was probably, or at least possibly globally unique), and join in, and maybe have fun at their garden party.

It was difficult to find gardens that you didn't care about.

When you found someone in the "gaming" garden, and then found them again in the "rally driving" garden (and you know they were the same person due to the nearly globally unique handle), it was fun and exciting.

Now there are a handful of giant gardens that I don't really want to go into for the most part. They're owned by old royalty, they're uncomfortable (for me), the only reason the garden owners want me to be there is so that they can make me look at ads, not appreciate the garden. Maybe my friends are there too, but all I see are people yelling about their small section of the (private) garden.

Sure I may still find my old friends in these weird giant gardens, but ben3212 is probably not my friend Ben who happens to have the favorite number 3212.

Hacker News is a relatively "smaller" community that is closer to the old internet.

Also the top streamer on tik tok / youtube shorts / ... are not likely posting here trying to get massive up votes on their content, as there aren't very many ways to monetize having the top post on hacker news, so while this interaction happened on the "current Internet" I know of one or two places like this on the current internet. I used to know of more, and I think I liked that better.

I know this isn't so different than "Also the clouds used to be different. They used to be whiter, and puffier! It was better then!", but here I am.


People just made stuff for the fun of it


That still happens. You just have to look a bit more for it.


Agreed. I think we probably even have better tools to search for things now, but there's just so much more that in some ways it's harder to find that kind of stuff.


We’re all still here. Build communities. Find, join, and support existing ones.


I spent many a weekend on your servers as a teen. Thank you for running them!

(I was MethodMan)


Hah, I remember your gamertag! I (gognog) would've been the 180 ping player on your team you wanted to kick, playing from NZ cause there weren't any servers here. Small world, those WC3 servers were the real deal.


Oh, I remember you (for your ping, not your gamertag lol).

For real, though. After years of playing CS the WC3 plugin revived the game for me. De aztec was amazing when you could teleport all around the map.


Your name seems familiar, and I distinctly remember one regular who would frequently rubber band around due to their ping.


I remember you! I was Stealth Penguin. I made annoying squawking noises over my mic


The fact that people still remember those servers all these years later? That's legacy-level stuff


They were so good. The owner really put a lot of work into them. There were a lot of WC3 mod servers, but these ones were much more fully featured than most. I've always wanted to ask rACEmic how much of the features I remember were custom. The forums were extremely active. I don't know how accurate my memory was, but I think there were around 3000 registered users. I was active in the community in my mid-late teen years, so it was a formative time I remember pretty clearly.


I legit miss early 2000s gaming.

1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people.

2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet.

3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter Strike teams from *Italy alone*. And it was a bring your own computer event[1].

I know it's part nostalgia but I legit think it is borderline impossible to have anywhere near the same level of interactions with people today. Reddit is just not a good substitute for legacy threaded forums. Discussions die fast, they don't even have the material time to develop meaningfully.

[1] https://www.aspidetr.com/images/immagini/blu/varie/smau02_03...


In the late 1990s, living in South Korea during the fallout of the IMF financial crisis, my friends and I discovered PC bangs. These gaming havens offered titles like Rainbow Six, MechWarrior 2, and the legendary StarCraft. As a teenager, those moments were unforgettable—sitting in a buzzing PC bang, immersed in epic battles, sparked a lifelong passion for computer networks that I still pursue today.

In the 2000s, I helped establish CyberCafe, a PC bang in Oakland, California, where a diverse crowd came together to play StarCraft and Counter-Strike. It was a vibrant community hub, filled with shared excitement.

I wish PC bangs would make a comeback. Despite our powerful home setups and fast internet, gaming solo in your room can’t match the electric atmosphere of playing alongside others in a match, surrounded by camaraderie and competition.


There are lots of computer clubs throughout the world. Especially in CIS region. In Astana, capital of Kazakhstan, where I live, there are 182 computer clubs, with average 20-30 pcs. From low cost to luxury options, culture of going to computer clubs with your friends is still strong here


PC Bangs in Korea are so awesome. I wish we had some where I live. The atmosphere is hard to describe. They are easy to miss. If you happen to get to Korea (gz as this whole country is just tantalizing) don't skip on the PC Bang experience!


What are "PC bangs"? Are they like internet cafes, but meant for gaming?


I taught English in Seoul for a year in '02/'03. bang = room. There was (maybe still is?) a PC bang on every block or two pretty much. I'm sure I went at least 100 times. Great way to kill some time playing counter-strike for me and dabbling in starcraft. It was maybe $1.50/hr at the time. For a much better PC, nice chair, pre-installed games and snacks available.


broadly yeah. the computers have games pre installed and sometimes with subscriptions or free game time included in the price of your time there etc


Alternatively, there's enough folks here who could probably commit to a time/day every month to play some of these games online.

Obviously, not the same as doing it in a cafe or a LAN party, but I'd personally love to play some Brood War with fellow HN folks. Private server or not, i don't really care - I just want to play with people I can connect with in the lobby or in a discord server or whatever.

I never got into SC2 but Brood War IMO is the best RTS ever made hands down.


Weren't consoles with split screen supposed to fill that niche (too), right in your living room?


Consoles don’t even have split screen any more. Sucks.


Sure they do - depends on the game. Baulder’s Gate 3 can handle split screen coop. It Takes Two is a co-op only platformer. Knight Squad gets up to 8 people playing at once.

You can find many more options here https://www.co-optimus.com/games.php


It’s more like: the default assumption of a AAA console games used to be some local multiplayer. Now, you have to look for it.


Different kind of experience


The thing with sites like reddit, HN and the like is that they don't promote "identity" like IRC, forums and others. Like, I'm replying to you, we are being "social" , but mostly we will interact in this thread and call it a day. There's no push to form community or some longer term interaction.

In the late 90s early 2000s I was very into a game called Tactics Arena Online, and we had several great communities.


I’ve been seeking out classic phpbb-style forums more and more for community. I just stopped browsing Reddit a few weeks ago after realizing there was nothing I’d truly miss: no characters that I’d come to know, and no reason to maintain a relationship with anyone there in particular. Regarding “identity,” I actually feel that Reddit (and of course Facebook) rely on it too much: maybe I want to be someone in one place and someone else entirely somewhere else (or at least not be easily traced between the two).


> maybe I want to be someone in one place and someone else entirely somewhere else (or at least not be easily traced between the two).

One of the few things Google+ actually got right (admittedly after a good deal of pressure from the community) was the ability to set up simple one-way pseudonyms. It meant you could talk about business or mental health without it being forever chained to your real name.


I browsed around Gemini Space (https://en.wikipedia.org/wiki/Gemini_(protocol)) for some weeks, cold emailed an interesting guy and now we chat daily.

I think the communities still exist if you seek them out, Agora Road is a fun one.


Whoever can recreate this community feeling is going to be rich. Why did people spend so much time in specific phpbb forums? Maybe the problem is that there are too many communities out there now and so people just give up because you're in all of them and you're part of none of them at the same time?


Communities don't scale. This is the reason why nobody has done and why you couldn't get rich forming communities. Communities are handcrafted to accommodate the unique personalities of the people involved. Communities involve activities where a handful of people can socialize and bond. A service with a million users can never become a community because our social/grouping instincts don't work on that scale. A community should always be a few dozens of core people, with maybe a larger number of non-core people participating occasionally.


When they establish personality archetypes and roles bonds form readily. That's like, the purpose of roles in an organization.


If their goal is becoming rich, then this is doomed from the very start. How would it be monetized? Ads? Great, then you have no incentive to actually build a healthy community. Signup fee? Not going to work, way too much of a barrier.


Discord servers are the closest. People do build up friendships, relationships, enemyships, and a public persona / reputation within a Discord server.


My limited experience with discord was either no activity at all, or so much activity it’s hard to follow what’s going on.

I suppose I never found the right place


Discord is centralized, heavily censored, and surveilled, so it can’t serve this purpose for many communities (such as most of the ones in which I participate).


I’m sure an anthropologist can clarify, but once a community reaches a certain size, it seems that emergent properties take over.


Indeed, I think the size of the internet these days is partly the problem. The community in GameSpy and Zone were super small from my memory. We had crappy websites that tracked singles and team ladders. Then Steam came along.


They did, and it’s called Reddit. Then it got enshittified.


Tbh better to stay anonymous as those were the days of not having to worried about being “cancelled” or “doxxed”


Yeah, exactly this. No idea exactly what happened but people at some point seem to have stopped accepting other people having different views or perspectives. With basically every community there was invariably some sort of oddballs.

I remember a BBS with this guy called 'Nihilist' who was a total insufferable asshole that'd make glory days Linus look like the world's most gentle man. But as is the nature with community, you learned more about him over time - and he was a guy in his 20s dying of some sort of a muscular deterioration issue, and him acting that way was just how he coped. Everybody loved him, hated him, mourned when he passed, and the community was somehow genuinely a worse place without him.

For another example I'm sure some here are familiar with, Flipcode had this one dude, extremely knowledgeable, who'd basically snipe into conversations, give amazing advice in a rather curt borderline hostile fashion (was it all caps? I think it was, but that was a long time ago), and then disappear. But he was such an important part of that already large community that I'm certain somebody else can fill in the blanks I'm leaving here.

But now when anybody does something as mild as saying the quite part out loud on dumb things, of which there are many in modern times (probably owing to this exact issue), it's like 'zomg burn the witch'! Basically a prerequisite of community requires accepting people for who they are. In modern times today that statement is basically a euphemism for sexual/LGB stuff, but obviously that's a negligibly small part of the diversity and richness of personalities, even if those personalities, or their opinions, may not always be the most pleasant or politically correct.


> 'zomg burn the witch'

And that often comes from groups who loudly claim to promote, and obnoxiously demand diversity and tolerance.


The classic "tolerance of intolerance" thing (not sure if it fully counts as a paradox).

Basically this has been stuck in my mind ever since 2018 when I hear a friend of my aunt's teenage daughter answer the question "should we tolerate the intolerant" with "no, we should NOT tolerate intolerant" people.

I didn't think of this back then but, by definition, if you do not tolerate intolerant people, you are yourself intolerant, and therefore do not tolerate yourself, which I imagine could lead to some problems if your life goals are anything other than "self-loathing tortured artistic genius".

Related, the classic "I can tolerate everything except the outgroup" from Scott Alexander https://slatestarcodex.com/2014/09/30/i-can-tolerate-anythin...


This does not scale. If you have eccentric sure it's fine. If you have millions it degrades the experience and is impossible to moderate.


All the like/share/upvote stuff makes the internet much less authentic. Imagine going to a party where everyone offers a thumbs up/thumbs down whenever you finish a sentence. Do you anticipate making any close friends at this party?


Ironically, I've replied to several people using physical thumbs up/down recently. This can be caused by several variations on voice not being viable at the moment:

* sore throat

* eating

* having another conversation

* context demands silence (often requires the question to be nonverbal somehow, but not e.g. if the context is "sleeping baby right next to me")

* noisy room (often asymmetric)

* target is deaf


I use nonverbals frequently as well, but I think what 0xDEAFBEAD is getting at is more like if everyone were to walk around with a touch display hanging from a lanyard where you could like or dislike every comment. The simulacrum would cheapen the real experience by its very presence.


Exactly. These metrics are supposed to help filter for "quality", but popularity isn't that great as a proxy for quality, and the metrics have the side effect of turning social interaction into a constant status competition.

https://xcancel.com/AliceFromQueens/status/11280356337279303...


LAN parties were welcoming on so many levels. Never played DnD? Come join. One time I recall was an isle of misogynist folk who haven't showered in days playing WoW.

The smell... no comment and in one case I recall at one LAN where a delivery woman was scared to walk down the isles to deliver so she asked me nicely if I could. No problem, pizza is here boys.

But within reason, they kept to themselves and were there to game. You kind of respected that and they respected you as you were there too to do the same.

Outside of all that they were highly intellectual and I recall talking for hours about other highly intellectual topics: psychics, space mathematics, game characters. I didn't approve of their extremist views and you could tell something went wrong somewhere with their psyche but there was a mutual respect. Unfortunately I was too young (20's) to grasp the true vibe.

I just got back from a goth music weekend this weekend and felt completely cold shouldered. No one was really welcoming and it was very alpha gatekeepery.

Granted the audience were clique, everyone seemed to knew each other and the mean age would be 40-something but the attitude from some left me astonished compared to attitudes of some of the worse LAN gamers.

If I can hang out with folk who are of such and yet unable to hang with those who are not, I couldn't figure what I was doing wrong. It left me sour for my first major goth event, a sub-culture I've enjoyed since 17; 36 now kind of makes me want to hand in the towel.

Maybe I was craving wanting the LAN I once I enjoyed in my teens, but it was worse than that. It felt horrible being there by myself unable to connect with others. I left a day early. Yet all there for the same reason, music.

I do believe gaming has a power to bring others together but online games now just feel half arsed and are more released for money rather than fun.

Two different sects, yet the one you'd expect to be the worse turned to be more warm. It's weird to think that, but shrug. I really don't know what to think and has left me really perplexed.


> I just got back from a goth music weekend this weekend

> the mean age would be 40-something

At least in Germany the "black" scene has a serious "recruitment" problem. It's basically the same set of people for decades now with very little additions to the pool.

It strange to me that I am amongst the youngest attendeds at concerts and "disco" events at 40.


I remember going to a goth concert in Germany back when I was 19 (20 yearsish ago) amd yeah not welcoming described them well. So I do think it's very much a problem of that specific segment of the community


seconding this.. went to Mera Luna a weekish ago (going there yearly) and in my early 40s I felt like such a child compared to many other festival goers even though it was like my 16th or so time.


Been there for 10+ years as well. Recently decided that it has gotten too money grabby and started our own privat festival :-/


Huh, here in Lyon, France, the scene (or maybe I should say scène) is quite vibrant and you've got everything from old ponytail greybeards who remember their first Black Sabbath concert to 16 year old edgy teenagers who think smoking rolled cigarettes they bought from a government regulated shop with their parents money counts as "sticking it to the man and overthrowing the capitalist system".

You're welcome to drop by, the Rock'n'Eat in particular is a good "vampires, werewolves and other demons of the night" type venue and it's quite near my house, so feel free to hit me up if you ever feel like going, it'll be a good opportunity for me to practice my German :)


Thanks for the invite :-)

Had been decades since I've been to Paris. But with a life and kid, I guess coming back isn't too high on the priority list ;-)


"At least in Germany the "black" scene has a serious "recruitment" problem."

I mean, if that is the general attitude

"I just got back from a goth music weekend this weekend and felt completely cold shouldered. No one was really welcoming and it was very alpha gatekeepery."

Then where should the new blood are coming from?


That was an innocent and wonderful time for many of us, but there was a dark side to it, especially as this haven for nerds went mainstream. I have a good friend who was basically groomed/seduced in ann online game and raped by a 35 year old man when she was 13.

It just sucks on so many levels that we can’t have nice things because many among us are beasts.


This is actually significantly worse now. The video game Roblox alone is awash in tens of thousands of cases of attempted grooming or child endangerment, according to their own metrics, and that's just what they have detected.


This is a parenting issue. The internet doesn’t need training wheels. No offense to those children, but their parents are complete failures.


20+ years ago kids would play out on the street unsupervised with their friends from the neighbourhood from the age of 6-8 and all the adults would look out for each others' kids. It's only recently that everyone's retreated inside onto their screens that all sense of community has been lost and you get comments like this.


At some point you reach a critical mass of personal responsibility failures where you need a systemic solution.

Even if the internet doesn't need training wheels, the video game where the average player is 12 might.


that's absolutely horrible, but it's not like it doesn't happen today; maybe even worse today with all the different social media


Literally nothing got better for your far fetched use case, nothing.

If anything it got worse.


That is some crazy mental gymnastics.


This sounds a lot like one of my favorite games, TagPro, aside from the difference in scale. It has a very tight-knit community, brought together especially by its several community-run competitive leagues. There was even an IRL meetup recently. Sadly it doesn't have anywhere near the marketing budget to become as big as CS.


Helping look after QuakeNet in the early 2000s was pretty wild. Glad you have positive memories!


What is stopping us from all using IRC again ?


agreed - damn i miss DoD now too haha - that was a fun mod to play when i wanted to get away from CS


I have so much nostalgia for that time period.

Counter-strike was my introduction to how the Internet and TCP/IP worked. I built my first PC to play it. I learned linux to run servers for it. It inspired me and my friends to learn C to try and make our own mod. I made a website for my clan, self hosted it, and registered a domain for it.

The community was incredible, partly because of the server browser, as you point out. There was also a massive IRC community around it that was way more cohesive than what exists today. So CS was also my on ramp to IRC and the technology communities there.

I don't play a lot of games any more. Every now and then I'll try something. I have the GPU anyway and everything works great on Linux now. I found out there are third party server browsers for CS2 with modded servers. It is so tiny compared to the old days, but they exist. I played around on a couple around a year ago and had a good time. If you are feeling nostalgic, you should check it out.


Counter-Strike was my introduction to actual programming! I learned to write AMX mods to help make administering our servers (banning cheaters and whatnot) mid-match possible without having to interrupt playing to open the console.

> I found out there are third party server browsers for CS2 with modded servers. It is so tiny compared to the old days, but they exist. I played around on a couple around a year ago and had a good time. If you are feeling nostalgic, you should check it out.

Thanks for the tip!


CS was my intro to programming as well. Although for me it was in a very simplistic form - buy macros. It was something like this in the userconfig.cfg that would load when you start the game:

```

alias "buyak" "buy ak47; buy vesthelm; buy primammo"

bind "F1" "buyak"

```

I guess this is more configuration than programming but as a kid it was a significant threshold still.

It also delighted me that you could bring up a console in game. So cool.


The reason I made my mod was that I ran into the limit of how many keybinds I could remember or quickly access, plus I wanted to be able to make dynamic lists of players and whatnot


I wouldn't be playing video games anymore if there were no more games with dedicated servers. Not from a moral standpoint, or from a competitive standpoint, but purely from the community perspective.

My youth was spent on Counterstrike: Source playing zombie mod, and then for years mapping for Zombie Escape, as a way to give back to those communities that gave me so much. I was never a mic user, and didn't use in game chat a huge amount either, but over time those regulars would still greet me and say hello. I rarely play now, but even after 17 years, when I show up once a year or so I'm always welcomed back in by all those who recognize me and admins switch to some fun maps (or some less fun ones that I made...), and we have a short catchup on life. Certainly many of these communities are on life-support, and most are long dead, but in all those people who play in these communities are the remnants of the communities who had just a little contribution in shaping the person I am today. I'll never forget when one community held a birthday event for me; for 8 hours we played every map I'd ever made, and won them all, with a full 64/64 server for the majority.

And I would never have experienced this if I hadn't happened to open Counterstrike: Source for the very first time, and my server browser's first entry just happened to be an early zombie mod server.

Shoutout to some of the old ZM/ZE communities: Syndicate Gamers, Plaguefest, i3D, icannt, ZES, Unloze & many more. ZE drove my interest to mapping, which drove my interest in Sourcemod, which drove my interest in programming, which led me to my career, which led me to my wife. Thank you.


In general I see this as an issue of gaming becoming more professionally run and maturing over time.

Server Browsers make sense in a world in which members of the community are self-hosting their own infrastructure for others to play on. While a great way to build community, it can be a problem when it comes to player retention and competitive mechanics.

Player retention can often suffer over the long-term as such communities establish boundaries and rules, eventually orienting around a small clique of individuals, increasing the friction for integrating new members into the community.

Additionally, the competitive mechanics, which often draw a large amount of players, can suffer as player-run infrastructure can vary wildly in its connection, uptime, speed, etc. and bring a risk of unsanctioned modifications, cheats, and hacks, all negatively affecting the player experience.

Overall, its a tradeoff, the community building aspects of player run servers can truly build colorful and vibrant communities, but this can be at the expense of overall player retention, trading a large and accessible playerbase for a small dedicated community.

Most game companies choose the route of building and running dedicated server infrastructure. Which of course, internally run servers tend to be built with a set image that gets cloned each time more are needed, making each one indistinguishable and fungible. The only problem becomes assigning the players accross servers depending on which ones have available capacity, which is where matchmaking comes in.


> In general I see this as an issue of gaming becoming more professionally run and maturing over time.

I don't think anyone is confused about why this happened. It's obvious why a game company which is trying to make money in an extremely competitive field would prefer it. Having a good reason doesn't mean that there isn't reason to mourn the loss of what came before. Some things have improved! We should celebrate that gaming is more accessible now. It's been a long time since I've been kicked from a competitive shooter mid-match because a server crashed.

> Overall, its a tradeoff, the community building aspects of player run servers can truly build colorful and vibrant communities, but this can be at the expense of overall player retention, trading a large and accessible playerbase for a small dedicated community.

I don't run a business. I'd rather have a game with small communities of players which peters out over a few years than a game with millions of players for a decade+. Toward the end of a game's life player run servers allow the game to last potentially forever. The problem of games alienating newcomers is still a problem with matchmaking systems. Your community's average skill goes up over time once the rate of new players joining slows down.

> Additionally, the competitive mechanics, which often draw a large amount of players, can suffer as player-run infrastructure can vary wildly in its connection, uptime, speed, etc. and bring a risk of unsanctioned modifications, cheats, and hacks, all negatively affecting the player experience.

Games have handled this before with "official" servers or ones run by tournament hosts. I actually had fewer trouble with hacks on heavily moderated small servers because so many people knew each other and would catch onto cheaters quickly. Services like VAC help block repeat cheaters from joining in the future. I like having access to mods and to sometimes join a server and find something completely unexpected. I don't care much about competitive play, though I do like a fair number of e-sports-y games. I never had trouble finding vanilla CS servers back in the day.


>"Server Browsers make sense in a world in which members of the community are self-hosting their own infrastructure for others to play on. While a great way to build community, it can be a problem when it comes to player retention and competitive mechanics."

This just isn't true. The average TF2 player had 3K hours long before any official matchmaking was introduced, and UGC (TF2) and FACEIT (CSGO) were their own renditions of community-hosted competitive servers - and were done with great success.


The number to measure wouldnt be average playtime but monthly active users


Both are valid KPIs to measure, “player retention.”


I don't really buy it. First of all you can easily have both. Second, even if you think community servers are an issue, the concepts of server rooms with the server being on the standard company platform is totally feasible.

As for server uptime, if anything I think communities manage to provide excellent service and servers. Because the people running the infrastructure actually play with that infrastructure and know if something is wrong pretty quickly.

As for player retention, I played Dota in the Warcraft 3 days and it was the most played game on the planet while having horrible matchmaking on a terrible server system. And players continue playing.

And communities and particular matchup and games increase retention. I used to always play particular types of matches and rule-sets on servers I knew had a configuration and mod-set that I liked. One of the reason this doesn't exist anymore is part of the reason playing is less fun.

And again, you can have ranked match making primary servers as well if you feel like it.

> Most game companies choose the route of building and running dedicated server infrastructure.

You can still have hosted rooms on dedicated infrastructure, or have both.


    > Player retention can often suffer over the long-term as such communities establish boundaries and rules, eventually orienting around a small clique of individuals, increasing the friction for integrating new members into the community.
This sentence applied to community moderated servers and server browsers in general is just FUD. These communites are often the exact opposite and take on the roll of getting new players up to speed and properly integrated into the existing community, they absolutely increase player retention.

Also, I find it really ironic that you can come to this conclusion and then talk about pandering to the "competitive" crowd in the same response. Pandering to the try hards has done more damage to the fun/community aspects of gaming than hackers ever could.


> they absolutely increase player retention

This, this, this, this and this.

I remember people being GLUED to their favorite servers due to community reasons. In Italy we used to have hundreds, of which at least few dozen popular open community-driven servers.

Actually, server hosting CS instances was a thing, so each provider had their own to show they had the most performing, so you played for free, and to get the best thing people in the same country gathered around the same set of servers.

I to this day remember countless of player nicknames from these times, oddly, I don't remember some of my school teammates from the time.


I think both should be a thing.

SBMM on official servers for those who want to just jump into a game and are there for the game loop, alongside whatever other features the official servers might have enabled, like progression or item drops.

Alongside those, the ability to self-host servers for those who crave more of a community aspect and even things like custom modes or mods.

Since my hand eye coordination sucks, I’d hate playing without SBMM and being in games where I get stomped every time, especially when it comes to competitive shooters - playing CS or Valorant without ranks would be suffering.

On the other hand, discovering that even games like Enlisted have community servers running a zombie mod, or the endless modes of the Arma series is immensely cool. Or just the ability to have a more chill custom server if the main game’s population is toxic.

Sometimes you get wildcards like SPT-AKI where the modders give you more control over the game than the devs ever would. Either way, having any sort of control is better than giving it all up to a company that sees you as a bag of money to be squeezed.


I'm sure that's how companies these days justify their choices, but I don't see those problems as being inevitable on self-hosted infrastructure


> In general I see this as an issue of gaming becoming more professionally run and maturing over time.

I think that's the thing that everyone here is ultimately mourning.


There's a difference between being toxic within a community. The community can self correct, it can ban people.

And if you don't like a community, you can leave at any time.

Compared to being toxic anonymously. Unless you get banned by an algorithm, your free to just suck.

However, I was in one CS clan where a girl gave out her real number to a random guy. Within minutes she was getting spam calls and other not great stuff.

I miss my CS clan though. There was some tension and arguments, but that's inherent to any structure with people.

Funny enough one of my mates couldn't believe I wasn't white over voice chat. It was like being in this magic world where race didn't matter.

Good times.

Edit: If someone wants to start an open source realistic-ish multiplayer FPS I'm so down.

Invite only community servers. If you suck and cheat we will figure it out and ban you. None of this kernel level anti cheat junk.


> The community can self correct, it can ban people.

The problem is that somewhere along the way, we decided that banning toxic users was some kind of infringement on "free speech". It's wild to me that people think sites like Twitter are a better place with previously banned but now reinstated toxic users.


> It's wild to me that people think sites like Twitter are a better place with previously banned but now reinstated toxic users.

It's because the people doing this had a test for "toxicity" with 100% sensitivity and 0% specificity. It's easy to catch criminals if you lock up everyone ever accused.


i played CS competitively and the cheating was horrendous. if i had to put a number to it, i would guess that 50% were cheating in some form simply because it wasn't very difficult. I would ultimately be relying on checking the number of digits in your Steam ID to tell whether this account was fresh (higher probability that you bought a new one and were cheating). I think the anon matchmaking is the horrible part, not the anti cheat software.


>I think the anon matchmaking is the horrible part, not the anti cheat software.

Exactly. That's why an invite only community server can work.

Anti cheat is a losing game.


i disagree. Faceit and others have really done a great job. Riot's anticheat is also fairly effective. Anyway, it all depends on what you're trying to achieve. If it's casual gameplay, then who cares (although I wouldn't want to play in a server with cheaters even casually). But if you have ranks and a competitive scene, then anticheat is crucial


Interested to have a chat regarding an open-source FPS. I know discord is a bad look, but just to get connected @joe3178


Realistically, we would need to raise like 10 million so we could work full time on it and buy quality art. Outside of that it's just a pipe dream.

If someone who actually knows how to run a business, wants to start this up I would gladly work at half of my corporate rate.

If I was a billionaire I literally would do nothing but fund to open source video game projects. And then maybe pull a Red Hat and monetize it somehow.


A high-performance, multiplayer MVP would be the first order of business. No need for art so early. Remember fy_iceworld - that did not need much art!

The question is, what to build it on. Godot?


Depends...

Are we talking about actually getting this done or just dreaming of a nice billionaire giving us money ?

https://codeberg.org/Liblast/liblast-framework

I'd start with that if you want to build it in Godot.

However, I'd prefer to build it from scratch with an actual engine designed for an FPS.

ID Tech for example makes amazing FPS games that aren't resource hungry.

From 30 seconds of googling,

https://github.com/RobertBeckebans/RBDOOM-3-BFG

Seems to be a modernized version of the last Doom engine.

Hypothetically if we could actually get a team together I'd put up my own money to get art done. However, I still think creating a high quality FPS would require money at some point.


I miss this old internet and gaming experience so much

I made so many friends by joining a lobby and just playing a game for a few nights in a row or whatever

Now I don't know how to really connect with people online anymore or build any kind of community

Discord servers don't seem like the right way, they are too busy and chaotic for me

I miss making friends online and gaming with them


I have close friends from a TF2 community server that's been dead for over a decade now, but I can't think of anyone I've met via random matchmaking since.

Game servers are the perfect digital third space, it starts off with random players but as you log in each night, you see more and more familiar faces pop up and before you know it you're all regulars popping in to chat while playing a few rounds, learning more about your new friends and praying to god that you've got the godlike Finnish sniper player on your team.

By comparison, modern matchmaking-lead multiplayer feels gentrified and - for lack of a better term - soulless. You're blindly shuffled between random players each game, and there's no way to properly build a connection with players or a community out of it. There's a vacuous and temporary nature to it all that just feels cold.

Edit: also the fact that things like skins & sprays - player controlled ways of expressing themselves - have been neatly packaged by gamedevs and sold back to players at a premium. It feels completely antithetical to the player-led nature of what such games used to be.


What baffles me is that Discord is basically mIRC with some extra features but the culture just isn't the same.


It's not a discord problem it's an online culture problem. People now are addicted to trying to find things to be upset about and put people on blast for - make an off coloured joke in the old days and you may suddenly find your new best friend, now it's being clipped and shared on twitter and some one is calling your boss to try and get you fired.

It's not the tools it's the people


I'd go a couple of steps further, not the tools, or even the people, or even the culture, but rather the incentive structure. There are massive social rewards, psychological rewards, and even financial rewards, for identifying and sharing a novel source of outrage.

As you said, this produces a culture where there are steady pools of people both seeking out the content, and waiting to consume it. The flip side of this is that everyone also knows the game, and manages their online presence so they don't end up on the trending tab of twitter.


People have been trained to be assholes online.

On our neighborhood forum, someone could say their lawn mower blade broke, and some jerkoff will start yammering and democrats and bail reform.


It's kinda not though

Pseudo Anonymity is sort of a key feature of IRC that I think acts like a strong filter for people

People who are jerks will use anonymity to be jerks whereas when they are forced to tie an account to their identity they might pretend to be not jerks

People who are kind when anonymous are likely just good people at their core


Undoubtedly I’ve seen / played with you at one point or another. I spent many years in these kinds of servers, because with active mods they weren’t toxic. You kept the cheaters at bay, and they were reliable places to jump in, frag and chat for hours. I used a handful of different names over the years, but usually bounced between variations of “Trigger,” “Asylum,” and “Shifty”. I miss the days you could bop into a server, meet a handful of people, end up on a CAL team with them, and find friends for the next few decades. Best case today, everyone in online games now might as well be a ghost. They’re just strangers in passing if they talk at all. And worst case - they’re overly toxic, loud, and abusing the mic. The only communities I belong to now are the ones I build myself and with friends I’ve made in real life - and we jump between games together now.

I'm afraid that time we long for is gone now as we've all gotten older, busier, and moved on to other things. So long, and thanks for all the fish.


The other grossly understated downside of lacking server browsers is how the player nowadays relies on the system to match him with the "best match" they can get. This opens the door to all sorts of skinner box manipulations, such as the game shoving you into teams where the probability of you winning is low, only to put you into a match where the probability of winning is high.

The ability to introduce randomization of reward around a layer of "skill issue" and plausible deniability for the matchmaker. Elo/bronze hell exists because even the worst players can just swing up and down their rank, whereas if you didn't had any other choice but play with whoever is in your local server (or LAN part, but I digress) then the only solution for you is to observe and adjust.

I'm from Greece and, we used to have lots of LAN arenas before fast internet connections became accessible. I'd get my face pushed by skilled people, and while I'd feel bad about it, the fact that I was playing with my friends and enjoyed myself made it all tolerable. Eventually I gave up feeling bad having negative k/d ratios, and could finally spectate and learn from others. The result was me becoming good enough to join my local CS clan. We never became best in the country, but I have really fond memories both from chilling as friends and highlights from matches.


Similar story, running modded COD4 dedicated servers largely got me into programming.

It's depressing the modern COD lobbies - chucked in with skill matched randoms on a small range of gamemodes, comms kept to a minimum so no one gets offended.

Then don't get me started how 50% of playtime is spent loading / in lobbies so eye balls on store can be maximised - I'll pass.


Overoptimization truly squeezes the health and fun and soul out of everything.


> I will forever mourn the general demise of server browsers.

I miss GameSpy, the original application, not the service it morphed into later. It was so easy to find a server to play on, playing the levels/mods you wanted to play.

Before that, I spent a lot of time (and money from my dad's credit card) on DWANGO. For those not familiar with DWANGO, you dialed in to their servers and then it acted like you were on a LAN. You could play games like Doom, Doom 2, Duke Nukem 3D, etc against other people. There was a main chat room to talk about what games you wanted to play.

It was also a much nicer place to play, partly because you had to pay _per minute_ in each game. The price wasn't anything crazy, if I recall, but it definitely kept people focused on the game.

Also met some good people and ended up working on a gaming site with one (MeccaWorld.com, on the off chance someone remembers that - I ran the Quake section) and started a company with them a decade or so later.


Interesting, we had something similar in Germany in the late 90s. Had to dial in with a client and they had a chat, newsgroups/forums and internal mail. - RivalNet http://web.archive.org/web/19980515163616/http://rivalnet.co...


> I miss GameSpy, the original application, not the service it morphed into later

You drove me down nostalgia lane, looked in email and have my GameSpy receipt with unlock code. We paid $21.55 after tax in March of 1998 - my memory is really fuzzy but besides CS I think Quake III Arena was also popular at the time.


I have so many memories as a kid have so much fun on these servers. You guys had the rogue with almost complete invisibility. I played dust2 WC3 mod so much, hiding in weird corners with a knife waiting for someone to walk around the corner hoping it wasn’t whatever class had 300hp.

I owe much of my career in tech to counter strike. I learned to manage servers hosting clan websites, security and programming making the sites and “borrowing” designs from Clan Templates or whatever the company was that had the awesome animated flash headers. I remember learning about IDORs and SQL injection, before I even knew what it was called.

I learned 3d modeling with MilkShape for custom skins and models. Made dozens of surf maps and a few KZ. The AMX Mod community was so helpful learning to program. I think it was Small to write mods.

Thanks for the trip down memory lane. That was a pivotal moment in my life. I learned how to control a computer and found my passion.


Like all AAA media in the age of supposedly social media, games became hostile to self-organizing communities that sustain themselves, because they want a push model for consumption where the producers decide what you see, when, and whom with. It commodifies media into generic content, emphasizes short lived novelty, naturally structures around subscription (and increasingly fragmented and numerous ones), and as a bonus keeps all of your activity observable so you also do the labor of saleable data creation for them.

Nearly all my worthwhile experiences in multiplayer games were related to permanent server communities (CS clan servers, 2fort2furious, SWG emulator servers, ridiculous minecraft servers that were effectively collaborative volumetric databases for external design tools).


Toxicity is what killed the game for me.

I was really involved in how serious cs was being played in 2002 or 2003, but valve did not seize the opportunity. 5v5 is the best format.

Even today, the matchmaking is horrendous and toxic teammates ruin the fun.

When you solo queue, individual performance is ignored, so you must carry your whole team if you want to gain rank.

The game is great but generates too much frustration for me.


> toxic teammates ruin the fun

Relevant myg0t: https://www.newgrounds.com/portal/view/171762 (2004, NSFW)

This Flash was my introduction to Refused though so that's cool


TIL newgrounds is still around


Vintage.


Even though I played CS at the highest level for the time, CAL-i, I always thought the maps were too small for 5v5 and that competitive would have benefitted from 7v7 or 8v8. That was how pubs were, and the dynamics were better. I think 5v5 won out due to practicality.


Hey, I was CAL-i too! At least...that's what we told people in IRC :P


I was involved with the Quake/HL modding community in the late 90s and I fully agree! I hate matchmaking, but I get it too... but nothing compares to finding that dedicated server and joining regularly until you notice other regulars, and then you have friends... Shout out to #PVK and #Mastersword, great mods that had awesome dedicated server based communities.


Played an insane amount of WC3 mod with you guys. Thank you for all the memories.


Im also chiming in to say i remember these servers.

Frankly, i never liked the mod very much and only advanced a few levels. But i distinctly remember trying to kill enemies with some sort of lighting bolt move.


> i distinctly remember trying to kill enemies with some sort of lighting bolt move.

I believe you were playing as an orc then


I thought I'd never played it until I read your comment, which brought back a memory. I guess I must have played it at least once.


Wait really?! Do you remember your handle?


Can't recall if I played on your servers, but I know I played an unreasonable amount of CS 1.6, including on a bunch of WC3 servers when I wasn't playing on ESEA.

If you happen to remember someone going by `nJs` - hi!


I also miss this. I used to be an admin of a popular Spanish community for Garry's Mod, TTT specifically. The whole community existed because we had our own server(s), and then added a BBS forum. It's impossible to do that anymore, afaik.


This inspired me to check on Cube2: Sauerbraten. Still alive? Yep, barely. I guess some online games never die. In the case of Cube2, the game isn't really competitive (servers have no lobby, players can join and leave games anytime, even switch teams in the middle of the game sometimes when it's not the server itself that moves you to the other team on respawn in order to balance the game a bit) and it is one less toxic component of online gaming. People were having a break and talk about various topics in the chat while watching the ongoing game.


Absolutely. I talk all the time about how I miss server browsers. Perhaps similar to the self hosting movement, we will see a similar movement in gaming to reclaim multiplayer games. The fact that a game can "die" and become unsupported now if it fails to find an audience at launch is crazy - just let people run their own servers if they want!

We also don't need content roadmaps for these games if you give the community modding and map tools.


The problem is with monetization

Whenever/wherever a crowd of a certain size assembles consistently, you’ll soon have a giant corporation frothing at the mouth to monetize it

Why let these people organize communities for themselves? How on earth would we capture metrics and sell them shit?

This is why everything is awesome until corporations show up - social media is the perfect example

I don’t mean to come across as some anti corporate lunatic, it’s just the reality of the situation


OMG. I also just created an account on this site after being in read-only mode forever just to say 'Hi'.

We played together basically daily for quite some time in the early 2000s. I remember you and CamCam.

My handle here is the same as it was in CS. I spent countless hours in college in this server leveling up every class to the max and trying to break the game with the 'spider man rope'. Great times!


hi!!! If you're on Steam still feel free to add me: https://steamcommunity.com/id/stealthpengu1n/

The rope mod was always one of my favorites. I think I asked rACEmic to add it. I have distinct memories of putting up votes in the server to see if people wanted me to enable it, especially in de_rats or de_jeepathon2k


Does not ranked matchmaking make for more competitive matches, a bit like if you play ranked in lichess it matches with someone of your own level, and you have a real chance of improving your own level over a period of time.

There is seems to be lot of negativity against ranked ladders in the gaming community, but isn't that what would be best system to play with people of your own skill level.


Not everybody wants to play competitively, especially when it's a band of close friends who play almost exclusively with each other regularly.


> Does not ranked matchmaking make for more competitive matches, a bit like if you play ranked in lichess it matches with someone of your own level, and you have a real chance of improving your own level over a period of time.

I don't like playing a game where I need to worry about ranking systems. It adds a layer which I'm just not interested in. It's fine if I die more often than other people. Some of my fondest memories are of watching someone much more skilled than me absolutely steamroll my team. If you're playing with people you know, a vastly more skilled player becomes a fun challenge for you to try and overcome together.


Even disregarding the other comment, not necessarily.

For anything but 1-vs-1, individual skill gets smeared into the non-enemy (ally for team games, or everyone for a free-for-all) average.

Remember that cooperation isn't an individual skill (unless the meta is complete, I guess); it relies on knowing your specific partners.

And besides ... it's perfectly normal for a task-oriented group to have people at a variety of skill levels. If anything, homogeneity is what's strange. This does change what interesting interactions happen, but by no means prevents them.


>For anything but 1-vs-1, individual skill gets smeared into the non-enemy (ally for team games, or everyone for a free-for-all) average.

It's a bit more nuanced than that, CS is a 5v5 game yes, but at low rank it's a lot more depedent on individual skills. I love community game servers but a lot of time those are for fooling around and not much the competitive skills.


I've been playing a lot of Half-Life 1 deathmatch on the few servers left for the last year and a half, and have been having a lot of fun!


The move is intentional, it's extremely hard to sell someone microtransactions if they find themselves a member of a tight knit community they enjoy playing a game with. If they are isolated and believe the only mechanism for advancement is microtransactions, they are much more likely to spend money.


If anyone else played on the T3Houston servers, there's a (mostly dead) Steam group which would be a solid place to reconnect in https://steamcommunity.com/groups/t3houston


> I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore.

It's been many moons since I was into gaming, but back in the RtCW [1][2] days there was a bunch of regulars that played on a server run my (IIRC) Charter. There were many servers in the browse list, and I'm sure many had a community of regulars just like we did.

[1] https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein

[2] A Linux client was actually released, which is what I mostly used. (Actually running it on FreeBSD's Linuxator.)


These things still exists in CS (though not as popular in US but that's a reflection of CS losing popularity there)

People right now are having the same community experiences in custom server, or with official Valve, or third party like FaceIt... From crazy custom mods to try hard competitive games.

From time to time I stumble on some community servers when looking for a better DM warm-up server. Players and admin talking to each other like they were regulars, admin flying around in a batman skin killing a camper with lightning bolt, all the usual admin/community tools and more... also all the laughing, banter, playing songs and crap on the mic...

Would you have tried to join in? Let's just face it we've abandoned and stopped seeking it as we got older.


Oh yeah I used to play on T3Houston all the time, back in ~2003 (as Undead). There weren't that many W3 mod servers that had a consistent player population. I lived in PNW though so the latency was always around ~80ms.


Do you remember what name you went by?


Thought I'd throw this out there, but server browsers are still around in CS2. There are a large number of servers populated around the clock with everything from surf maps, bhop, to even old custom maps from 1.6.

It's still very much alive.


People would practice 5v5 and find an opponent team on irc around 2002 2004


#5on5 or #pcw on irc.quakenet.org

Also, there were multiple tournament websites out there: ESL and another one I don't remember the name anymore, that hosted tournaments all time.

I remember lan tournaments in Italy with more than 60+ Counter Strike teams like Smau 2002, and you had to bring your own computer nonetheless.

It was really a golden age for gaming I swear.

People that didn't live that think that gaming is better now are severely mistaken.

Playing online videogames today is a solo experience, 20+ years ago it was the very opposite, even if you played alone you met people on the same hosted servers you liked, on forums, on IRC, in lan.

Today it's really sad.


The CPL was big and CAL was amazing for non-pro players.


#FindScrim #FindRinger was where my free time was spent in the early 2000's!


Warcraft 3 remains my favorite game to this day, simply due to the sheer volume of custom maps you could play.

I can't explain how excited I was for the Reforged version of the game and how disappointed I was when it flopped.

My favorite part of games is learning the mechanics and coming up with strategies. Which paired well with an endless supply of new game modes to try.

I have been unable to find any modern game that is both active and has a series of custom maps. If anyone knows of any, please let me know.


Does StarCraft 1 & 2 count?

Brood war is still active in Korea


Wow, I played on your servers as a 9-10 year old. I lived in Houston and joined your server simply because they said Houston and I assumed my ping could make it there. I became obsessed with the WC3 mod. Handle was probably Coomie at the time.

I still remember invisible humans, elves with evasion, orcs with massive nade damage, undead with life steal… good times. I didn’t know how to spell “ultimate” so it took me forever to actually be able to bind an ult to keyboard.


I remember that mod. Quite fun. Along with surf, rats, ice world and all the other weird stuff from that era. Probably played on T3Houston!


I have fond memories of playing on those modded community servers once in a while, it was a nice variety in the world of rats and regular gameplay.

While there is still some amount of it around in the Counter-Strike 2 era, there's a strong disincentive for joining random community servers when there have been client vulnerabilities that allow arbitrary code execution.


You can still play this way. I still mostly play WolfET because modern FPS games are too stressful and too much work.


Haha I remember almost crying when I was 12 because I couldn’t get a single kill in ET. Crazy that no one makes a modern ET clone, such a unique gameplay, it would be an instant hit, just add some buzzwords „mission based tactical shooter with classes and progression“


Nobody that plays it wants a modern clone. You can just play ETLegacy.


I reinstalled it recently but I got baited so hard at all the servers filled with bots. For a second there I thought, "this game is totally NOT DEAD". Sadly, I couldnt find any non bot filled server with a decent ping.


The FA clan servers usually have 40-60 people online mid day during my TZ. I get around 70 ping but whatever.


Absolutely. The unique flavor the admins of your server added were something completely special.

As an aside. I always appreciated the street justice the admins would sometime enact. Running through the level with invincibility and godlike mods just gibbing everyone left and right.


Lousiana Anti-Scripting Group - LAG was my family away from home while living in this distant country. The rules were extremely strict to allow for their kids to also play on the server which was run by a few, including a Nam vet, Phantom. Fun times.


I was an east coast player but still loved the T3Houston WC3 servers.


Do you remember the name you went by on there?


100% - local servers is what led to having lan events in your city, less toxic players and its just funner running into the same players. those were the good old days


I loved that time too, as well as the time before it when we used to run text-based MMOs until Origin, Everquest, and Blizzard stole the technology and put a 3D UI on it :-)


CS2 still has a server browser...

At least the matchmaking option is so much better at making real competitive matches with players though now too. I like that both options exist.


Oh snap!!! I think I played on T3 for a LOOONG time in the early 2000s. I once even beat Machine once.

I can't remember my handle...I've had so many over the years.


same, so good, so much wasted time also


Totally agree on the point about toxicity. Back then, when you kept running into the same folks, there was some accountability


As a counter point

I absolutely hated server browsers. Spending ages waiting for slots to free up on decent servers. Trying a new server only to find it had 100 shitty mods installed. Servers where the admins randomly kicked or banned people, or blatantly cheated

Even just joining mid game was annoying

Give me matchmaking any day


Warcraft 3! My favorite game of all time. I got so addicted to it, one has to have self-control


Oh man, brings me back. That public server was pot smoker's lounge (PSL) for me. No AWP!


I use to help run Quick Gaming and was a mod on Allied Modders. Great times, taught me a lot.


I used to play on T3Houston every once in a while! Great times!


I did as well! @rimunroe I don't remember my handle, but you took me down a nice little path on memory lane.

The Warcraft mod was a little goofy, but as a younger kid who couldn't appreciate the hardcore competitive scene I liked the variety and silliness it brought.

I spent way too much time finding custom skins online to keep things interesting. Good times.


By any chance do you remember your handle?


Same but for xTcR and Tw^2; better days.


what is a server browser? is it like how on disboard you can find discord groups?


Anything from a simple to filterable list of servers with names and player counts. Most importantly: it gives the player consistent and complete control of their experience vs an auto-match-making algorithm that randomly throws you into lobbies.




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